SYREM A
A much smarter and humane zombie, able to make peace with, they like to use weapons and keep clean, they speak two languages, one being Ghoul, the other being the native language of the country. Their disadvantage is being weak and slow, but smart
Infection type: ManuelSyrem B
A feral zombie willing to kill itself just to get closer to you, if it gets to close to you it will tear you apart, limb by limb. They are unbelievable strong and fast, they can be blown in half and they will crawl to you. But one good shot to the head will kill themInfection type: disease, takes 2 days for a infection.
Types of creatures being infected
Humans: Primary target for infection, there uses in the horde tend to be flexible and have good size for an infection target
Animals: are alot less multipurpose than humans but can be more devastating than people. Animals smaller than large house cats cannot infect humans because of less infection strength, but they can still make you very very sick.
Any animal bigger than that will give a infection that will take two days to infect.
Large animals are the same but much more vicous than medium animals,
A key thing to note is every animal cannot be infected by Syrem A
Plants
Plants cannot be infected by Syrem A, and plants infected by Syrem B are alot like humans, except over time moss and fungus grows on them, this can result in stronger or weaker zombies, sometimes it blinds them and trains there hearing, other times it builds weak armour.
another thing to note is that plants get mutated from Syrem B, for example, this can make a basic peashooter faster, stronger, and maybe larger, there has been times, plant skeletons rip out of there own skin like a shedding snake, you might ask why they do this, they do this because there mutation alters there bones, and when they come out of there body, they reveal and element they where mutated with, these elements include, Cryo, Fire, gas and electricity.
Ice is like a combat medic, its presence freezes the skin of nearby zombies making all attacks less lethal,
Fire is a kamikaze zombie, when killed they explode napalm
Gas turns the zombie into a walking biohazard meaning you need gas masks even after you kill it
Electricity turns it into a walking shockwave, except its attacks will stun you for a painful amount of time
YOU ARE READING
INFANTRY JOURNEY
FanfictionA information booklet in case you were reading one of the story's of my alternate universe of PVZ, I hope this answers any questions you have about certain things, and I will answer any question you give me that's not already here, this has alot of...