Chapter 86

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Ainz slowly moved forward in the darkness, step by step plunging deeper into the depths of the cave..

"I hope this isn't actually a dungeon..." - Ainz shook his head - "At least I hope that it is without dragons..."

For Players the dungeons of Yggdrasil meant a lot of things, both good and bad. The good thing about dungeons, is that most often they lie in inconspicuous places like underground caves and hidden among the high peaks of mountains. Or, like the case of the Great Tomb of Nazarick, hidden with a very obscure revealing method, so one doesn't generally need to be afraid of a second party tumbling in behind them. Furthermore, dungeons were usually the place where the most unique treasures, data crystals, quests and other interesting gameplay elements were hidden.

The bad thing about them was that in Yggdrasil, nothing was cheap and easy - and most often than not these very sought after items were protected by very unique powerful mobs to match the rarity of the loot. And, even in the best of cases, where the mobs one would meet in a dungeon were not a particularly unpleasant surprise for players - and it happened so damn infrequently - some kind of very deadly traps would be waiting for the players. For example, an acid cloud suddenly gushing out from under the ground capable of decomposing players of the hundredth level in seconds into its constituent elements was the most harmless of what Ainz could recall. Those shitty devs!

In the end, Ainz was somehow calmer knowing that he was clearly walking into a trap rather than just going forward, not knowing exactly what is going to happen. Not to mention...

Ainz focused once more on the tracking spell he had placed on the two Servants, after which he nodded to himself. He especially liked the fact that he would get an answer on what specifically the trap was.

Walking a little further along, Ainz's gaze finally landed on what he was searching for, or more likely, the trap that would be sprung on him. The coveted and searched for Grail, one of two in this Singularity - the goal of his mission. It was placed on a small table or chest decorated plentifully with ornaments, carved figures and bas-reliefs which details Ainz was unable to discern due to the distance. It looked like a very ornate chest with the two very noticeable angel-like statues next to the Grail. It even has two poles for ease of transport!

Ains stopped in place for a second, then he used several detection spells, - Mass Detection of Traps, Detect Magic, Detect Enchantment - All, All Appraisal Magic Item.

After a second, several inconspicuous sections on the ground on Ainz's path to the Grail were lit with soft magical light, the space around the Grail sparked, the Grail and the ark blinked brightly, and finally, Ainz's mind began to be filled with information about the things he had appraised.

"Hmm..." - Ainz looked at the highlighted sections of earth - "Magic traps... With serious enough firepower - the eighth rank. The one closest to the Grail - perhaps a weak ninth rank spell? Something like Ray of Star, probably... But, hmm... That looked like an interesting spell... "

A spell is casted on the Grail itself, it was a very esoteric trap. It was quite the unique spell, so much so that Ainz could not find any analogue to it in his Yggdrasil days - at least not an exact comparison at least. It was a spell that functioned by restricting movement or perhaps even by manipulating space itself. It functioned as a trap by not allowing anyone to touch the Grail without first touching the table on which it stood on. Given that Ainz's spell has revealed that the chest - an ark to be more precise, is the Ark of Covenant... well, let's just say that being forced to touch it makes for a very interesting trap. Few will be paying a paranoid level of attention after passing through the guards, the two Servants, and all the traps that he would be aware of being unconsciously drawn to touch the Ark. This would probably be the last and main trap for those who wish to acquire the Grail.

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