Chapter 3:Expansion and saving some interesting women

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I could not believe what I was looking at, some how the drones had not only mined their way into a large open cave filled with ores but also has a lot of tunnels that lead farther down the mine. As I looked around  the open cave I had a chilling thought, if a lot of creepers were to blow up all at once, it would cause a massive cave in which would make some of my hatchery's to be destroyed as the cave in happens . I had a idea pop into my head so I made all the drones start expanding the cave while I started to place hatchery's all over the place so that the creep would strengthen the walls so that the cave would not collapsed unless by a massive amount of force. By the time I was done ,I had placed 55 hatchery's in the cave and mined  alot of Coal,Iron,copper and to my surprise tin ore before I headed up to the mine entrance but unfortunately all of my stone tools had broken from so much use in the last few days.

When I got to the top of the mine I started to walk to my first hatchery since thanks to the zerg hive mind I could the difference between all the zerg which is at first a shock but then I got use to it. I quickly looked at my swarm to see how I can improve and expand  it without building a evolution chamber and I did a double take  when I saw my current numbers.

Current Zerg Swarm:

Swarm Bio energy:23,175 : Income rate-12,050 per day

Supply:504/1,800

Buildings:

Hatchery:60

Extractor:1

Spin crawlers:64

Units:

Drone:104

Overlords:40

Zerglings: 400

I quickly ordered 59 of my drones into extractors so I can get more bio energy gathered. I then used my own bio energy since I wanted to start saving up bio energy for the swarm to build 500 drones which will cost 10,000 bio energy from me but the down side is that I can't use the Spawn drone ability for 2 days. I then placed 2 chests,2 Furnaces and my only crafting table inside my main hatchery, filled 1 up with iron ore the other with wood logs before I started to smelt them so I had iron for tools and charcoal for torches.

After I set everything up I went over to the farm by the lake and was surprised to see that that the farm looks like the farms made by the you-tuber CyEpiCx during his Jurassic craft role plays. I narrowed my eyes at the farm while exploring it since the farm was both automatic and spotless, that tells me that not only the farm has a large amount of crops that are auto harvested but that someone had been using the farm for a while before abandoning it for what every reason, I quickly took all the food and spare seeds out of the chests before I walked back to my main hatchery.

Time Skip 1 hour before Night fall:

I had just finished making myself a set of iron tools and had placed all the spare seeds I had gotten from the farm into the small pool inside my hatchery when I got a unexpected but happy surprise when I did.

You have gained 40,000 bio energy.

I was looking over the building options to see what I could build but I only had 3 options which were the baneling nest which let me make Banelings,the roach warren which lets me make roaches and Hydralisk den which would let me make Hydralisks so I would have range units. It was a hard choice  to pick on what to build first but I choose the roach warren so  I looked up the build requirements for it.

Roach Warren:

Costs 30,000 Bio Energy per.Build time 390 minutes.

The roach warren is a zerg structure in StarCraft II. It allows roaches and ravagers to be spawned. It is designed to simulate the humid, mountainous depths needed to create roaches and ravagers.must be Built to upgrade Roaches & Ravagers.

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