Chapter 5: Awaking & Taking the Island back!

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Time Skip:5-6 days.

 Evolution Stage:Charlie complete

I woke up from my sleep with these words in my face before I broke out of the cocoon & stood in the center of my primary Lair for a few minutes to get my bearings. After I got my bearings,I'd gave myself a once over to see how my body changed during my time in the cocoon though to my shock, I saw that my hair turned a bit zerg-like at the tips. I will admit that I'd looked good with zerg in my hair but I focused on the task at hand & I opened up my status window only to get surprised at the changes.

Overmind current Stat Bio:

Overmind Leo:

Current Bio energy:455,000

Evolution Stage:Charlie

Requirements for Evolution to Beta

+Broodmother,+Infestation Pit,+Nydus Network,+Spire,5,000,000 Bio energy

"Looks like not only I went up a stage but also my window shows what I need to rank up to the next stage" I thought to myself before I brought up my ability's since if what happen when I ranked up to delta happen then I will be equipped to deal with most problems that will come my way.

Active:

Spawn Hatchery:Cost 100 bio energy- build time 12 hours

Spawn Drones:Summon 2 drones per 20 bio energy, 20 min cool down.

Spawn Zerglings: Summon 10 zerglings per 100 bio energy, 40 min cool down.

Spawn Overlords:Summon 2 overlords,cost 100 bio energy- 6 hour cool down.

Kinetic Blast:Users fires a strong blast from long range at a target dealing 300 damage to it .The cool down time is 3 minutes. Costs 50 bio energy per shot.

Crushing Grip:Stuns all targets in the target area and deals 30 damage over a few seconds. Cool down is 10 seconds.Costs 50 bio energy.

Leaping Strike: Overmind leaps at their target and deals 150 damage. Can be used without a target to travel quickly. Cost 100 bio energy.

Psionic Shift: Overmind dashes through enemies dealing 50 damage to all enemies in their path. Costs 100 bio energy.

Mend:Able to heal near zerg units and builds for 50 life,heals overmind for 150 health, speeds regeneration of all nearby zerg by 50 for 30 seconds.

Passive:

Zerg breeder:Passive: zerg leader can mate with any and all female Organisms.

Regeneration:passive:heals anything not fatal, but takes time for more serious injuries.

Anaerobic:Passive:no longer needs a breathable atmosphere to survive.

Tem resistance:Passive: able to survive between -450 to 118F.

Bio regen:Passive: reg .5 bio energy per second.

Heroic Fortitude: Overmind regens Heal and bio energy 100% faster.

Chain Reaction: Overmind attacks deal normal damage to their target, then jump to additional nearby enemies. Deal 10 damage to up to 4 secondary targets.

Forced Growth: Overmind can feed a growing zerg unit or building to make them grow faster.

Bio Generator: Overmind regens 8,000 bio energy per 4 minutes.

Photographic memory: Overmind is able to have a complete record of memories that can be viewed at any time.

Improved Overlords:Overlords morph instantly and provides 50% more supply.

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