Okay, so I wasn't being clear enough, am I?
Knife: 1d12+9
Passive effect:
Bleeding
If you get a golden hit, then it will apply to the enemy for every round till the dice safe them. If the roll fails, they'll take 5(×LOSK) dmg.
Critical chance: +2
Special Abilities:
X-slash (1d12+16)
If you get a greater critical hit, an extra slash will added with 9 dmg instead of 8.
Type: Physical, Sharp.
Who can eqquip: Bluey.Frying pan: 1d20
Passive effect:
Extra Heal
Every time you ate a food item to heal, it'll give extra healing by 4.
Special Abilities:
Bash (1d20+4)
If you get a greater critical hit, it'll apply a concusion effect to the enemy. They'll miss a turn, and their DEF will dropped by 3.
Type: Physical, Healing, Bash, Stun
Who can eqquip: Bluey.Slingshot: 3d8
Passive effect:
Range
This weapon can hit a high-flying enemy.
More bullets
It will unleash the attack to all enemies.
Bleeding
If you get a golden hit, then it will apply to the enemy for every round till the dice safe them. If the roll fails, they'll take 5(×LOSK) dmg.
Special Abilities:
One Sling (3d8 to an enemy)
Slings the bullets to one enemy and will damage them more.
Type: Physical, Range, Spread, Sharp, Hurl.
Who can eqquip: Johnny.X-Bow: 1d12+6
Passive effect:
Range
This weapon can hit a high-flying enemy.
Bleeding
If you get a golden hit, then it will apply to the enemy for every round till the dice safe them. If the roll fails, they'll take 5(×LOSK) dmg.
Pain
Don't think this effect will always work. This passive effect can make some enemies vulnerable by 25%.
Special Abilities:
Super Shot (1d12 dmg 1d12+3 aim)
Doesn't damage them pretty well, but gives you a better chance to hit them, AND vulnerable increase by double.
Multishot (3d10+2)
Shoot the arrows to more enemies.
Type: Physical, Range, Sharp, Pain Maker, Spread.
Who can eqquip: Johnny.Das all I guess. Now please pick a weapon for these two.
![](https://img.wattpad.com/cover/321052119-288-k2cde80.jpg)