TYPE

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Type.

Type are the strength in what you carry on you. Type is the very existence that carry your entire identity.

Every Type Holders are granted four relics, known as Gears, from the clothes they wear, the hats they hold, the belts on their waist and the objects in their hands. and every Gears has a separate ability.

Weapon gear define one's own true self, and like all gears, are used differently depending on the skill they have as a warrior.

Clothes gear define the character of a person, and their back stories. They are used depending on how much heart a person has.

Belt gear or trinket gear define a character's mind, and how well they use it when under pressure. The stronger a will to protect you have, the better your trinket skill will be.

Finally, there is the hat or helmet gear, which defines the style of a person. The stronger in strength behind a helmet is, as the more style are hidden underneath.

There are ten categories of Types;

- ?

- The Transcendant

- The Arch-Type

- The Primordial, those who stands at the near top of everything, second only to Arch-Type, theoretically they can be considered the origin of ALL Types themselves since they predates the Beginning

- The Cosmic, Type Holders who controls the elements of Universes itself, they could be considered to be slightly stronger than Outerworlders and Unique, though not much can manage such feats, since the two mentioned Type Categories are all very unpredictable than the Cosmic.

- The Outerworlders, Outerworlders are put on the outside of the cycle known as the Triangle of Powers, because they have so much strength that they overpower the other Type classes.

- The Unique, who are either ancient warriors, Divinities or God-like Entities, they have so much strength that no one can stand up against one of them.

In the Triangle of Power, they are considered to be outside of the power cycles and instead can be said to be easily stronger than all of the three Types of Triangle combined.

- The Rare, Nobody can truly classify them as one of the five previous categories, a Rare Type Holders is put in the center of the Triangle of Power, because they have enough power to destroy the three cycle types, but at the same time, they could be weaker than the three Sub-Categories.

- The Common, to understand the Common Categories, they are given three known Sub-Categories known as; Melee, Range, and Magi.

Melee. Are consider the strongest of the hero classes because of the fact that they can have a range of excruciating power and speed.

They were the ones who created the Triangle of Power, theoretical triangle that shows a Holder's greatest strengths and weaknesses. The Melee's are universally weakest in comparison to Range, and strongest against the Magi.

- Range. Instead of using Gears that were used on close combat, Range obtained a more concentrated skill with Gears focused on long distance.

What Range's don't have in long distance power, they make up for in minor short distance strength and accuracy in a long-range of distances. In the triangle of power, Range are universally the weakest against the Magi, but strong against the Melee.

- Magi. Also called as; Sages, Magicians, Wizards, Magus, and other Mystic Type Holders, all of them have obtained the knowledge of the World's non-living features and turned it into a strengths, they refer to them as Casts [See Chapter 2].

Ranges tend to create add-on effects to all of their attacks to do more damage than those of other classes. In the triangle of power, Magi have strength against those who can commit to long-range sneak attacks, but spend so much time focusing on the far ahead, threat they forget to see whats in front of them, already hitting them while they are performing enchantments and otherworldly Casts.

- And finally, The Unknown. An apt name for the categories that no one even knows about.

You've reached the end of published parts.

⏰ Last updated: Oct 12, 2023 ⏰

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