Powers and Abilities

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A/N: Before Anything yes, I will add some extra power up for Archer. You're NOT completely overpowered just semi- overpowered.
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ABILITIES

Close combat: Though he is of the Archer class, which originally focuses on long range combat, he is highly accomplished in melee combat with swordplay and due to his wish to conceal his trump card, he mainly focuses on melee tactics, primarily utilizing Kanshou and Bakuya when engaging other Servants. Being his preferred close range weapons, his usage of them has allowed him to develop a style of fighting perfectly suited to him. Though he can fight with a single blade, he generally wields them both at once. The advantage of projection allows for him to replace swords if they are destroyed or if he is disarmed.

Ranged combat: Being an Archer, EMIYA can't display his full might unless he's shooting from a long range. By assaulting melee Servants with this type of long range attack, Emiya is able to turn the odds to his favour. Archer utilizes a bow that he projects when he does make use of projectiles. He often uses regular arrows for quick and accurate attacks that cost less magical energy than Noble Phantasms. Their accuracy is spot-on, and their power is still great enough to bring down houses with a small barrage released in quick succession. Releasing over a dozen arrows at once, they are accurately fired at the opponent whether as a sneak attack or support for another. He is capable of performing Broken Phantasm shots from various distances, from hundreds of meters away up to four kilometers away from the target.

Magecraft: This skill represents the acquisition of orthodox magic. The category of its strong point is unknown. The sorceries EMIYA learned during his lifetime are without a doubt unremarkable. Even before becoming a Heroic Spirit, he exercised "reinforcement", a Magic Spell quite able to perform a "structural analysis", to find the location of an item's fault and proceed with repair. However, this was just the preliminary step of what he would later master over time.

Magic Resistance: Demonstrates high Magic Resistance due to unwavering piety. However, since it is just averting (evading) the magecraft, fundamentally will be saved against a wide-range magic attack.

Clairvoyance: The visual ability, also called Hawkeye, that improves both static visual acuity and kinetic vision. It affects the accuracy of bows, allows him to execute his "ultra long-range sniping" precisely even against targets moving at high speeds as long as they are within a four kilometer range.

Mind's Eye: A danger-avoidance ability that calmly grasps of the enemy's strength as well as his own situation during predicament and deduces the available means of survival on that situation.

Projection Magecraft; A magic that reproduces tools by his image for several minutes. The pair of swords that Archer favored, Kanshou and Bakuya, was something created by means of projection magic as well. Its rank rapidly increases only when the projection subject is categorized as a "sword". Due this special trait of "can prepare counterfeits many times over", EMIYA destroys the projected Noble Phantasms. By having them explode, the destructive power is momentarily raised.

Reinforcement: Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability.

Time Alter - Double Accel: is his most used version, allowing him to move faster than the human eye can see. It speeds up his blood flow, hemoglobin metabolism, and muscle movement all at the same time. Using this brief burst of speed, he can use his own physical skills and reaction speed at a level far above human limitations. It allows for a split second evasion in front of an enemy, and its power of mobility can make for one of his greatest defenses. Normally double accel is enough to push his body past its limits with brief use, but with Avalon providing regeneration, he is capable of using Time alter - triple accel and the quadruple-accelerated time of Time alter - square accel for an extended period of time.

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