TWO- A SHOCKING TURN OF EVENTS

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Forms are open again. I just ask that you please submit newcomers. We have plenty of citizens and even neutrals. We have more neutrals than newcomers at this point in time as I believe there is about 6 neutrals??? I know of at least 5 though one's inactive.

NEWCOMERS

Even though there are less of you.. like.. barely a hundred, and most of your supplies are gone, things still can be made right.

Your soldier, #18, Kira, is planning to bring back your finest one, Vierrah. Yes. That's right. Kira is willing to betray her best friend for you. Reward her generously, she is a great worker and will bring her back.

Once Vierrah returns, you will memory wipe her so she remembers nothing and wants to fight for you.

Be quick. Precise, too.

Don't mess up.

Also, your head girl is out of commission, somewhat. You need to come up with plans for who will go to the citizen base. Chloe is your new head girl for now—Gemma has gotten sick. Chloe is slightly nicer, but DO NOT make Chloe mad. Chloe is heartless when it comes to murder and has already killed Number Two. Nobody knows who Number Two is—isn't it convenient?

Also, spies. Betray your lovers now, NOT later. Gemma is very mad at you. Not as mad at you as she's focused on Vea—they were small but very mighty—but still.

ALSO. Kira will also take Noah—she is very strong, and the officials at base have determined the six foot tall exactly thing was a LIE—she is 6'3 and very strong, can carry at least two whole people. She is the main fighter right now.

NEUTRALS

Your job is to cause another fight between the citizens and the newcomers. They haven't fought for a while, and even your supplies are a bit scarce.

You need to come up with a plan as you do not have one. This plan must be flawless: NO mistakes.

The supply train caused the Newcomers to steal a huge chunk of stuff from you, and even one of your guards. They have cameras, and the uniforms were different from citizens. They know about you: Don't keep it that way. Disguise your community. CODE NAMES ONLY.

You are to have DAILY meetings. DO NOT MISS THESE. If you don't have a plan, your community will die— the Newcomers have stolen many of your flamethrowers and bombs and other weapons that were in the back.

CITIZENS

You've planted small attacks on the newcomers. They're distracted and a bit unorganized. It was the perfect time. So you did.

Bad news: You've got both Neutrals and Newcomers trying to come after you.

Good news: There are way too many of you. + Vea and Noah, that makes a lot of you willing to fight.

But be careful and incredibly wary in the night—the Newcomers have since become sneakier. They want their soldiers back, and unbeknownst to you, they are planning.

Also—fun fact, they're after YOU, Eric and Estello! Believe it or not, The citizen patrol hates you, and they want you dead! BADLY!!!!

Oh don't act like you're so innocent.

Didn't you know leaving citizen land if not asking for permission was...

Illegal?

CHAPTER TWO OBJECTIVE: FIGHT. Now is the time. You should not go easy right now.

(PLEASE be more active in this chapter to the people that weren't—I've noticed. Please come back I swear im not that bad-)

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