Y/n is 17 years old, he is a strong independent young man. Although he wasn't always like that. When Y/n was younger, he was bullied by others for being weak. But one day, he had enough of all of it. He trained his body for years, ever since he was...
likes: anarchy, violence, potions, fighting, friends, his ego, close friends, the Greek myths, blood god, TechnoBlade (sacred gear), Philza, Ranboo, Willbur, Tubbo (meh), worthy opponents, and advance interrogation techniques
dislikes: governments (rulers, people who want control, not like if it's for the good of the people and not for the place that is being ruled over. like the hero faction, or the rogue fallen angels, priests, and exorcists. not like the demon faction, angel faction, or youkai faction. maybe Azazel, cuz he is sorta too lazy to straighten the fallen angel faction), ass-holes, people who betray him, whoever hurt his friends, THE VOICES, perverts, power-hungry people (will see Rias like this at first, but change over time), self-centered egomaniacs, ORPHANS, children, people who act like they are a child (Tommy).
If the wielder is forced to summon TechnoGear. TechnoBlade will take control of the wielder, putting him or her unconscious, due to the pressure of power the Sacred Gear is exerting.
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AB 1- increased strength- slightly stronger, can light up a car. not van though
AB 2- Jewel color- starts pink, but the more anger, frustration, or irritation that the wielder has, the jewel will darken (turn red). If the jewel is dark red, then the wielder has blood lust.
known ways to stop the wielder are:
1- wielder kills everyone near them
2- if someone or something is being threatened
3- if the wielder were killed. There are no known ways to kill them.
4- A friend could try to calm them, but it'll be easier to calm them if they were close friends
Note- The crown's ability may amplify this ability
AB 3- potion- lingering effect- an area effect to give people nearby effects of that potion
totem: can be used to revive the wielder or someone the wielder gives it to. It can regenerate any cuts, bruises, missing organs, and limbs. Also, the wielder's stamina and strength are returned to normal.
Boots: Increase movement speed- while sprinting speed increases, and can jump twice the height. than normally
Chest plate: protection- any sort of melee attack done to the wielder will be halved
Note: melee attacks that have magic within it will not be halved
Crown: VOICES- can change the mood of the wielder, or they could force the wielder to do stuff he/she doesn't want to. The wielder can be overwhelmed by their emotions.