Jiang Yucheng was slightly startled: "Yes, yes, but..."Jiang Yucheng was not sure if anyone else had considered the idea of using such a game engine to build a game platform before. Even if they had, he would not be surprised by it - from a practical perspective, this is indeed the case. It's hard to say whether it's a good deal or not.
In the final analysis, it is still a question of cost-effectiveness.
What's not good to do with this time? Just make a skin-changing mobile game, and you can easily reap benefits that are many times higher than it. Why waste time and energy on independent games? What's more, they are not discussing independent games, but independent game platforms.
The revenue of the game platform basically comes from advertising fees and game commissions. In other words, the revenue Huiying can earn on the game platform will be largely determined by the quality of the games themselves.
And this game production engine is a production tool that requires very low technical requirements and is very easy to use.
The more Jiang Yucheng thought about it, the more unreliable he felt. He even suspected that there might be other companies before them who had the same idea as them, but they gave up only considering the rate of return.
The Pleiades understood his concerns.
This type of game platform is not unprofitable, but for a game company with a monthly turnover of tens of millions, it is very unnecessary. not to mention……
"Sooner or later, Huaying will become a gaming platform." Mu Xiuxing said.
If you want not to be restricted by channels, you can only create channels yourself.
The game platform itself is not difficult to make, after all, it is just a platform that provides game download channels. The problem is that Huaying has no foundation in this area. Compared with other game platforms that have accumulated tens of millions of users, even if Huaying really makes a game platform, the number of users is a big problem first.
After all, the focus of Huaying is animation. Even if animation is closely related to games, in the final analysis, these are two different industries. Fans of animation movies made by game companies may not necessarily buy it. Similarly, companies that focus on animation suddenly made a Exclusive game platform, fans of the original animation may not necessarily join in.
From the perspective of Puxiuxing, now is a good entry point.
This kind of game platform has limited profits. Although it is easy to imitate, it may not be able to catch the eyes of most game companies, let alone make several top game platforms that carve up Blue Star players vigilant.
As for Thorns Interactive Entertainment, Mujiuxing is well aware that the company's profitability over the past year has not been bad, but it has not had any real hit games. The newly established game platform wants to poach new players from other game platforms. Users must come up with phenomenal games that are not available on other platforms.
And these are all things that the current Jingji Interactive Entertainment cannot do.
Instead of trying to build a traditional game platform by overthrowing the potential, it is better to keep a low profile, start from this angle that most people look down upon, and develop slowly. When the foundation is sufficient in the future, it will not be too late to expand.
"What about platform promotion?" Jiang Yucheng asked: "The newly established independent game platform will definitely have little traffic. Do we want to produce some pixel RPG games and visual novels to attract new users?"
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Rebirth: The Strongest Animator Producer [No Cp]
General FictionAuthor Name: Tan Chu/谈初 Type of work: Tanmei novel List of chapter: 246 chap (Finished) Work status: Complete Introducing: After waking up, Mu Su Xing unexpectedly returned to 20 years ago. In the best era of booming animation industry, he establis...