Wolves

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Category- Neutral, Tamable

HP- Wild- 8 Tamed- 20

Characteristics- They are neutral towards the player and spawn in packs of 4. They will attack rabbits, skeletons, and sheep without provocation. Hostile wolves can be distinguished by their constant growling and appearance. Their tail becomes straight, their eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl. Tamed wolves will attack players or mobs that injure their owner. Standing wolves will attack players or mobs that are attacked by their owner, unless the target has the same owner or is on the same team. They will also not attack creepers, ghasts, or tamed horses regardless of owner. Standing tamed wolves will attack skeletons without provocation, but not when they are near you. Skeletons and passive rabbits will actively avoid wolves, killer rabbits will attack them, and sheep will ignore them beyond their normal running after being damaged. (Wow, long characteristics. Ill do this more often.) Standing tamed wolves will wander randomly when near their owner, but will follow if more than 10 blocks away and will teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleporting can be used to rescue them from lava, water, or pits.

Food- Rotten Flesh, Any type of Cooked Meat, Any type of Raw Meat, Bones,

Drops- Nothing

Special Drops- Nothing

Location- Taiga, Mega Taiga, Snow, Forest, Cold Taiga biome,

Usable Items- Any type of dye,

Predator- Killer Rabbits

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