Spiders

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Category- Neutral/ Hostile

HP- 16

Characteristics- Spiders are hostile to the player and to iron golems as long as the light level immediately around them is 9 or less; otherwise they won't attack unless a player attacks first. Hostile spiders will continue to chase the player even if they are exposed to well-lit locations. If a spider sustains damage from a source other than the player, such as falling, its hostility will be reset. Spiders can climb up over walls and other obstacles. If a spider cannot find an ideal path to the player (when a player goes behind or on top of a wall), it will get as close as it can to the player's position from the outside or below, and proceed to climb the wall vertically until it gets to the top, even if it loses its aggression towards the player. Additionally, when a spider loses its aggression on the player, it will continue moving forward blindly for about two seconds. This behavior causes the spider to climb up any walls in its path. If shot from distance with an arrow when outside detection range, spiders will now turn and run in the direction the arrow was fired, essentially towards the player. If the player moves away, the spider will still follow the same path unless the player enters detection range, then the spider will change direction and attack.Like most mobs, Spiders seem to be oblivious to cactus damage.While not poisonous themselves, spiders are unaffected by poison status. Spiders will often jump around when attacking. At close range, spiders occasionally pounce their attackers instead of being knocked back.

Food- Nothing

Drops- Spider Eye, String,

Location- In the Overworld, light level 7, or less. 2 by 2 space.

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