Perks

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This is all Perks in One so get ready.
Alchemy Perks
Perk Level Description
Alchemist -- Potions and poisons you make are 20% stronger.
Physician 20 Potions you mix that restore Health, Magicka or Stamina are 25% more powerful.
Poisoner 30 Poisons you mix are 25% more effective.
Concentrated Poison 60 Poisons applied to weapons last for twice as many hits.
Green Thumb 70 Two ingredients are gathered from plants.
Benefactor 30 Potions you mix with beneficial effects have an additional 25% greater magnitude.
Experimenter 50 Eating an ingredient reveals first two effects.
Snakeblood 80 50% resistance to all poisons.
Purity 100 All negative effects are removed from created potions, and all positive effects are removed from created poisons.
Illusion Perks
Perk Level Description
Novice Illusion -- Cast Novice level Illusion spells for half magicka.
Illusion Dual Casting 20 Dual casting an Illusion spell overcharges the effects into an even more powerful version.
Apprentice Illusion 25 Cast Apprentice level Illusion spells for half magicka.
Adept Illusion 50 Cast Adept level Illusion spells for half magicka.
Expert Illusion 75 Cast Expert level Illusion spells for half magicka.
Master Illusion 100 Cast Master level Illusion spells for half magicka.
Hypnotic Gaze 30 Calm spells now work on higher level opponents. Cumulative with Kindred Mage and Animage.
Aspect of Terror 50 Fear spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Rage 70 Frenzy spells work on higher level opponents. Cumulative with Kindred Mage and Animage.
Master of the Mind 90 Illusion spells work on undead, daedra and automatons.
Animage 20 Illusion spells now work on higher level animals.
Kindred Mage 40 All Illusion spells work on higher level people.
Quiet Casting 50 All spells you cast from any school of magic are silent to others.
Destruction Perks
Perk Level Description
Novice Destruction -- Cast Novice level Destruction spells for half magicka.
Augmented Flames 30 Fire spells do 25% more damage.
Intense Flames 50 Fire damage causes targets to flee if their health is low.
Augmented Frost 30 Frost spells do 25% more damage.
Deep Freeze 60 Frost damage paralyzes targets if their health is low.
Augmented Shock 30 Shock spells do 25% more damage.
Disintegrate 70 Shock damage disintegrates target if their health is low.
Apprentice Destruction 25 Cast Apprentice level Destruction spells for half magicka.
Adept Destruction 50 Cast Adept level Destruction spells for half magicka.
Expert Destruction 75 Cast Expert level Destruction spells for half magicka.
Master Destruction 100 Cast Master level Destruction spells for half magicka.
Rune Master 40 Can place runes five times farther away.
Destruction Dual Casting 20 Dual casting a Destruction spell overcharges the effects into an even more powerful version.
Impact 40 Most Destruction spells will stagger an opponent when dual cast.
Alteration Perks
Perk Level Description
Novice Alteration -- Cast Novice level Alteration spells for half magicka.
Alteration Dual Casting 20 Dual casting an Alteration spell overcharges the effects into an even more powerful version.
Apprentice Alteration 25 Cast Apprentice level Alteration spells for half magicka.
Mage Armor 30 Protection spells like Stoneflesh are twice as strong if not wearing armor.
Adept Alteration 50 Cast Adept level Alteration spells for half magicka.
Stability 70 Alteration spells have greater duration.
Expert Alteration 75 Cast Expert level Alteration spells for half magicka.
Atronach 100 Absorb 30% of the magicka of any spells that hit you.
Master Alteration 100 Cast Master level Alteration spells for half magicka.
Magic Resistance 30 Blocks 10% of a spell's effects.
Conjuration Perks
Perk Level Description
Novice Conjuration -- Cast Novice level Conjuration spells for half magicka.
Summoner 30 Can summon atronachs or raise undead twice as far away.
Atromancy 40 Double duration for conjured atronachs.
Elemental Potency 80 Conjured atronachs are 50% more powerful.
Twin Souls 100 You can have two atronachs or reanimated zombies.
Conjuration Dual Casting 20 Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Necromancy 40 Greater duration for reanimated undead.
Dark Souls 70 Reanimated undead have 100 points more health.
Mystic Binding 20 Bound weapons do more damage.
Soul Stealer 30 Bound weapons cast Soul Trap on targets.
Oblivion Binding 50 Bound weapons will banish summoned creatures and turn raised ones.
Apprentice Conjuration 25 Cast Apprentice level Conjuration spells for half magicka.
Adept Conjuration 50 Cast Adept level Conjuration spells for half magicka.
Expert Conjuration 75 Cast Expert level Conjuration spells for half magicka.
Master Conjuration 100 Cast Master level Conjuration spells for half magicka.

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