Restoration Perks
Perk Level Description
Novice Restoration -- Cast Novice level Restoration spells for half magicka.
Respite 40 Healing spells also restore Stamina.
Regeneration 20 Healing spells cure 50% more.
Necromage 70 All spells are more effective against undead.
Ward Absorb 60 Wards recharge your magicka when hit with spells.
Apprentice Restoration 25 Cast Apprentice level Restoration spells for half magicka.
Adept Restoration 50 Cast Adept level Restoration spells for half magicka.
Expert Restoration 75 Cast Expert level Restoration spells for half magicka.
Master Restoration 100 Cast Master level Restoration spells for half magicka.
Recovery 30 Magicka regenerates 25% faster.
Avoid Death 90 Once a day, heals 250 points automatically if you fall below 10% health.
Restoration Dual Casting 20 Dual casting a Restoration spell overcharges the effects into an even more powerful version.
Enchanting Perks
Perk Level Description
Enchanter -- New enchantments are 20% stronger.
Fire Enchanter 30 Fire enchantments on weapons and armor are 25% stronger.
Frost Enchanter 40 Frost enchantments on weapons and armor are 25% stronger.
Storm Enchanter 50 Shock enchantments on weapons and armor are 25% stronger.
Extra Effect 100 Can put two enchantments on the same item.
Insightful Enchanter 50 Skill enchantments on armor are 25% stronger.
Corpus Enchanter 70 Health, magicka and stamina enchantments on armor are 25% stronger.
Soul Squeezer 20 Soul gems provide extra magicka for recharging.
Soul Siphon 40 Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon.
Heavy Armor Perks
Perk Level Description
Juggernaut -- Increases armor rating for Heavy Armor by 20%.
Fists of Steel 30 Unarmed attacks with Heavy Armor gauntlets do their armor rating in extra damage.
Cushioned 50 Half damage from falling if wearing all Heavy Armor: head, chest, hands, feet.
Conditioning 70 Heavy Armor weighs nothing and doesn't slow you down when worn.
Well Fitted 30 25% Armor bonus if wearing all Heavy Armor: head, chest, hands, feet.
Tower of Strength 50 50% less stagger when wearing only Heavy Armor.
Matching Set 70 Additional 25% Armor bonus if wearing a matched set of Heavy Armor.
Reflect Blows 100 10% chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands, feet.
Smithing Perks
Perk Level Description
Steel Smithing -- Can create Steel armor and weapons at forges, and improve them twice as much.
Elven Smithing 30 Can create Elven armor and weapons at forges, and improve them twice as much.
Advanced Armors 50 Can create Scaled and Plate armor at forges, and improve them twice as much.
Glass Smithing 70 Can create Glass armor and weapons at forges, and improve them twice as much.
Dragon Armor 100 Can create Dragon armor at forges, and improve them twice as much.
Arcane Blacksmith 60 You can improve magical weapons and armor.
Dwarven Smithing 30 Can create armor and weapons at forges, and improve them twice as much.
Orcish Smithing 50 Can create Orcish armor and weapons at forges, and improve them twice as much.
Ebony Smithing 80 Can create Ebony armor and weapons at forges, and improve them twice as much.
Daedric Smithing 90 Can create Daedric armor and weapons at forges, and improve them twice as much.
Block Perks
Perk Level Description
Shield Wall -- Blocking is 20% more effective.
Deflect Arrows 30 Arrows that hit the shield do no damage.
Elemental Protection 50 Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.
Block Runner 70 Able to move faster with a shield raised.
Shield Charge 100 Sprinting with a shield raised knocks down most targets.
Quick Reflexes 30 Time slows down if you are blocking during an enemy's power attack.
Power Bash 30 Able to do a power bash.
Deadly Bash 50 Bashing does five times more damage.
Disarming Bash 70 Chance to disarm when power bashing.
Two-Handed Perks
Perk Level Description
Barbarian -- Two-Handed weapons do 20% more damage.
Limbsplitter 30 Attacks with battle axes cause extra bleeding damage.
Champion's Stance 20 Power attacks with two-handed weapons cost 25% less stamina.
Great Critical Charge 50 Can do a two-handed power attack while sprinting that does double critical damage.
Sweep 70 Sideways power attacks with two-handed weapons hit all targets in front of you.
Warmaster 100 Backwards power attack has a 25% chance to paralyze the target.
Devastating Blow 50 Standing power attacks do 25% bonus damage with a chance to decapitate your enemies.
Deep Wounds 30 Attacks with greatswords have a 10% chance of doing critical damage.
Skullcrusher 30 Attacks with warhammers ignore 25% of armor.