→CURSED TECHNIQUE←

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→ 50/50 Cursed Technique

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→ 50/50 Cursed Technique.

Whenever the user uses 50/50 cursed technique, there's a half chance where their attack doesn't hold any cursed energy. Much like archery, theres the target and a chance of getting a bullseye. The cursed user winds up their weapon of choice, and attempts to hit a "bullseye", which would be the subject's most weakest point. But instead of seeing the target directly, the user needs to calculate a guess of where the bullseye might be located at.

The size of the bullseye might differentiate based off of the build, or size of the subject. In order to make the decision making easier, the user must understand the rules of latitude and longitude.

Instead of a target, it's the earth. There's several lines of latitude and longitude that cover the earth, so finding the bullseye will become much easier with the knowledge of how coordinates work along with latitude and longitude.

Similar to how a claw machine works. The player, or the user puts money, or cursed energy into the machine for it to activate.

They move the claw around to get the item they'd like, which would be aiming to find the bullseye. Except, the item the user desires is unseeable. They would use their gut instinct to determine where would the item would be.

Example per say, when trying to see if the claw is directly on top of the item, persons would look through the different sides of the machine to see if it was indeed on top. The cursed user would not be allowed to view it from different angles.

Once they make their decision, they press the button, or fire their weapon. Now, there's multiple different scenarios of what could happen:


Scenario A:
The shot missed the bullseye, either with or without cursed energy.
(The claw misses the item.)

Scenario B:
The user has hit the bullseye, but had no cursed energy flowing inside. And would have to re-located the bullseye, since it had moved from its last position.
(The claw picks the item up but drops it.)

Scenario C:
The shot hit the bullseye with cursed energy within.
(The claw has successfully picked up the item.)


Now for the latitude and longitude part, view the subject as if it was a graph with only one quadrant. The bullseye's coordinates would be randomized throughout the number 1-10 on both x and y axis.

The chosen weapon of the user's interest can be in the range of a staff, handgun, or simple punches slash kick.

Which brings the new topic: Divided Weaponry. Divided Weaponry allowed the user to summon any weapon of choice. It doesn't hold any chance of becoming curse less. Meaning, when summoned, it will automatically hold curse energy.

Vicious Probability: it's not as affective or useful as Divided Weaponry, but it helps the user calculate the percentage of the chance the weapon will hold cursed energy. It might seem confusing at first, but it will simple with the years forward.

The user will guess a percentage. If the actual percent is lower than the guess, the curse energy will slightly increase. If it's higher then the guess, then cursed energy will slightly decrease. This technique is risky. It could turn from an advantage to a disadvantage within a blink.

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