Bringing Annihilation To Infinity And Beyond (Son of Zurg Male Reader)

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Name: (Y/N) Zurg

Aliases: Junior, Omega, The Emperor's Wrath, Scourge of Star Command

Appearance:

Appearance:

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Face:

[Classified]

Personality: The Son of Zurg is known to be a cold hearted maniac who serves his father's goal to near complete perfection. Whether encountered by himself or his army of Hornets and Zyclops, he has proven time and time again to be a thorn in the side of Star Command, just like his father. Efforts of negotiation have prove to have no affect on him, he seems to be just as dedicated to his work as his own father. 

Equipment: 

Rocket Boosters in feet: Either to make a quick get away, or to close the distance between you and him, he will use these rocket boosters often. The standard issue Star Command Jetpack will allow you to give chase or dodge him if you are quick enough.

Ion Cannon built into arm: both of his arms are capable of changing from regular hands to Ion Cannons capable of stopping any Space Ranger dead in his tracks. Thankfully, the cannon is slower than you are if you keep moving. Stay in one place too long, and it will make quick work of you.

Concentrated Evil: While not fully understood, he seems to channel the same energy that Zurg is able to emit that has the capability to harm and corrupt more "pure-hearted" beings.

Retractable Cap: Purely decoration, yet its another thing to connect the son to his father

Dreadnought Class Ship code-named: ReZurgence

Outfitted with heavy artillery and its own fleet of drone ships, the ship acts as his main base

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Outfitted with heavy artillery and its own fleet of drone ships, the ship acts as his main base. Efforts to breach the ship have been met with little success.

Mechanical strength: Hand to hand combat is ill-advised, his body is able to output strength beyond that organically capable

Mechanical defenses: While not invincible, his body seems to be outfitted with a much denser metal than his father, making lasers more ineffective, but not impossible to breach. Heavy weapons are approved if attempting to engage.

Hornet Droids: Standard droids in the Zurg army. Deadly, destructive, and a hassle if in large numbers. Easy work for a Start Command standard issue Wrist Laser, but don't mistake this for them being pushovers

Zyclops: Heavier duty droids, while these droids are less often used, when they are used, they should be handled with caution

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Zyclops: Heavier duty droids, while these droids are less often used, when they are used, they should be handled with caution. What they lack in numbers in speed, they make up for in defenses and power. A single Zyclops can equal up to 10 hornet droids easily, the good news is because they are much harder to manufacture for Zurg and his army, they are used more sparingly.

 A single Zyclops can equal up to 10 hornet droids easily, the good news is because they are much harder to manufacture for Zurg and his army, they are used more sparingly

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