Parashurama(Caster of White)

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BASIC INFORMATION:

Name: Parashurama

Also known as: Avatar of Vishnu, Rama of the axe, The last son of Jamadagni, Caster of White

Type: Heroic Spirit

Servant Class: Caster of White

Gender: Male

Height: 5,8ft

Weight: 220ibs

Source: Ramayana

Likes: Vishnu, Karna, His Family

Alignment: Lawful, Good

STAT SHEET:

Strength: B

Agility: B

Endurance: C

Mana: A

Luck: C

Noble phantasm: EX

BACKGROUND:

The avatar of Vishnu, known as Rama of the axe. The last son of Jamadagni, and the one that trained Karna. During his early life he killed his mother at the orders of his father, his siblings having failed with the task and turned to stone. But he used the boon granted by his father to revive her, as Jamadagni reversed the petrification. He is known for having eradicated the Kshatriya 21 times.

Looks:

CLASS SKILLS:

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CLASS SKILLS:

Territory Creation: A+(Can create a Temple that is superior to a Workshop. Only those with high ranking Presence Concealment will be able to avoid being revealed to him if they enter his territory, otherwise will he know their exact location)

Item Construction: -(This skill has been lost to Parashurama as he summons Noble phantasm level weapons with one of his Noble phantasms)

PERSONAL SKILLS:

Divinity: A(He is the sixth incarnation of Vishnu as well as a sacred man that spoke direct to the gods)

Eternal Arms Mastership: A++(This skill prevents degradation of fighting skills when under the effect of mental hindrance. At this rank, Parashurama's mastership of combat arts has reached the point of being said to be unrivaled. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance)

High-Speed Divine Words: A(This is the power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is power long lost by modern magi. At this rank can Parashurama cast High-Thaumaturgy-level magecraft at the speed of a Single-Action spell)

Kalaripayattu(Armed): EX(An ancient Indian martial art. Without bearing upon strength and talent, it is the ancestor of all martial arts founded on the basis of rational thought. Parashurama developed another school of the same origin, where one used weapons as well. Having developed just this version of the art has he a high ranking in this skill)

NOBLE PHANTASM:

Ananta Sastragara: E~A++

Support

Parashurama can summon any armament from the Vedic times, with all their power and legends. His favorite weapon being his personal axe Parashu, given to him by Shiva. He would never hurl them at his enemies like a certain King of Heroes, and actually took his time learning to use every single one of them, because of his warrior pride. He is also able to counter all the weapons in Ananta Sastragara, would he have to fight against their power. There are only three weapons that are unable to be found inside his armory, these being: Teen Baan, Vasavi Shakti and Pashupata)

Parashu: A

Anti-Unit, Anti-Evil

One of the weapons stored inside Ananta Sastragara, and Parashurama's personal weapon. It is a Noble phantasm, that while being classified as Anti-Unit, can become an Anti-Evil weapon when it deems it necessary. When this happens will the axe see all defences for evil be seen as nonexistent, going through it without resistance, unless it's ranked A++ and higher.

Bhargavastra: A

Anti-Army

One of the weapons stored inside Ananta Sastragara, Parashurama's skill as an archer taking shape as a weapon. It is a single arrow, that once fired will create multiple copies of itself and rain down over the enemy. It will only seek out the enemy, being able to make slight adjustments to its path to strike them and avoid allies.

Samantapancaka Kurukshetra: EX

Area

A Reality Marble that imposes the status of Parashurama's Temple to an immensely large area. To use this Noble phantasm, Parashurama must declare the use of it and then evoke it from the centre of his Temple. It takes the shape of a great field with five blood filled pools, going around in a big circle where Parashurama is standing upon entering. All that enter this will have all their injuries healed, no matter what effect their wounds may be under, like Gae Budihe's curse. And those that are exhausted will be filled with energy, all this is in the favor of having a fair fight between him and his opponent. The opponent can choose to surrender at any time, but will be sent back to the Throne if they are a servant, and be thrown out if they are human.

Published: 4/7/24

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