Powers, Abilities & Belongings

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Powers:

As an Original Hybrid:

Super Strength: Tilly is much stronger than many other supernatural beings and humans. She is able to decapitate other species with a single chop and shatter windows and doors with small objects. She is even slightly physically superior to the Original vampires, even more so when enraged, using her lycanthrope enhancements, or when she is in her werewolf form. Tilly's strength is enough that she could kill twelve non-Original werewolf-vampire hybrids single-handedly.

Super Speed: Tilly's intensified quickness, agility, reflexes, and endurance makes her much faster than immortals, non-Original vampires, werewolves, evolved werewolves, non-Original werewolf-vampire hybrids, supernatural hunters and humans, she is slightly faster than her Original Vampire maternal half-siblings, as she once said, "I'm faster than your average vampire", even more so when she is using his lycanthrope enhancements or when she is in her werewolf form; due to her werewolf heritage. She is able to stop other supernatural species in their tracks and run miles in mere minutes. Her reflexes are similarly heightened.

Super Agility: Tilly possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than any immortals, non-Original vampires, werewolves, evolved werewolves, non-Original werewolf-vampire hybrids, and humans, even slightly more than original vampires. She can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion.

Super Senses: Tilly has a more enhanced sense of hearing, sight and smell that far exceeds those of other supernatural beings.

Super Durability: Tilly can take far more trauma than other supernatural beings without much discomfort or injury. However, like with her maternal half-siblings and twin, she has never been dismembered, implying that her durability may be close to invincibility though she can still be hurt. Wood and White Oak Ash Daggers do not weaken her, making her virtually indestructible.

Enhanced Healing Factor: Tilly heals and recovers faster from any and all injuries than those of other supernatural beings. She also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood than the individual species. Vervain or wolfsbane laced liquid has also been shown to weaken her, though she recovers from the effects much more quickly. Human blood has also been known to make the healing process faster.

Immortality: With the last White Oak Stake destroyed, no physical weapon on earth can kill Klaus. Nothing but immense magical power worth a hundred witches summoned by an exceptionally powerful witch, or the bite of an Upgraded Original vampire, can kill Tilly. Despite the extent of her immortality, Tilly still needs to feed otherwise she will desiccate and become immobile just like any other immortal or vampire-based species.

Day Walking: Due to her werewolf heritage, Tilly is immune to the lethal effects that UV rays and sunlight have on vampires thus allowing her to walk in daylight without the use of a daylight ring.

Emotional Control: Due to her vampire heritage, Tilly is able to exert certain control over her own emotions and can turn off his humanity.

Enhanced Emotions: Because of her vampiric and werewolf traits, Tilly experiences emotions more powerfully than humans and other supernatural beings. Particularly due to her werewolf heritage, she experiences emotions such as anger, rage, aggression, and violence more deeply and more prone to violence and rage than the other Original vampires. However, emotions such as love, joy, and happiness are intensified for her as well, allowing her to live life more intensely. This ability allows her to feel emotions at his peak regardless of her age.

Lycanthrope Enhancement: Tilly is capable of using his werewolf features to further supplement her powers. Tilly can grow werewolf claws and fangs even when she is still in his human form. Tilly can display both sets of vampire and werewolf fangs. Her eyes also change into those of her werewolf form, presumably granting her better eyesight. Due to her werewolf heritage, Tilly's strength and speed are heightened further during a full moon and at its peak in her werewolf form.

Mind Compulsion: Tilly can compel the minds of most sentient creatures; humans, non-Original vampires, and non-Original hybrids. She cannot compel supernatural hunters that are members of the Five due to them being immune to mental manipulation. Tilly cannot compel werewolves, evolved werewolves, or any of the other Original vampires.

Shapeshifting/Transformation Control: Tilly has the ability to transform into her werewolf form at will. Elijah informed Tilly and Klaus that they remained a wolf for two days, even when the sun was up. She can transform some features partially, displaying her werewolf eyes and teeth.

Sire Bond: Non-Original werewolf-vampire hybrids turned by Tilly had a deep sense of gratitude and commitment to her, causing them to obey her every command.

Telepathy: Tilly has the ability, albeit a weak variant, to enter the minds of others as long as she is stronger than them. Normally, this ability works in a tactile fashion and requires physical contact to work successfully. Tilly has also been able to share her memories with others.

Dream Manipulation: Tilly can control dreams and subconsciousness. She can produce and modify dreams, bestow nightmares, or lucid dreaming. Other effects of this ability are the distortion of reality and trapped in the dreams.

Illusions: Tilly has the power to trick the minds of others into seeing or feeling things that aren't actually happening.

Werewolf Bite: Due to her werewolf heritage, Tilly has venom which is fatal to non-Original vampires and Tilly herself is immune to werewolf venom. Tilly's venom seems to take effect much faster than a normal werewolf venom and a non-Original werewolf-vampire hybrid venom.

Werewolf Bite Cure: Tilly and Klaus' blood is the only cure for a normal werewolf or a non-Original werewolf-vampire hybrid venom, this ability seems to be unique only to Tilly, Klaus and Klaus' daughter, Hope. However, Tilly and Klaus' blood won't cure a bite from the Upgraded Original vampire.

Immunity to Silver: Due to her werewolf heritage, magic bonded to silver doesn't affect Tilly. Weapons made of silver might wound her, but the wound heals at super-normal rates than regular wounds.

Procreation: Once the Hybrid Curse is broken, only then will Tilly be able to procreate due to being the Original hybrid - a born werewolf, turned into a vampire by magic - Nature's loophole. However, given the nature of Dhampirs (children born from vampires and other species) it is possible for Tilly to have a child before the curse is broken as an Original Vampire. 

Belongings:

"It's not a FUCKING bow and arrow! It's a crossbow, I'm not 12."

- Tilly-

Crossbow pistol: Tilly uses this handled version of a crossbow as one of her main two weapons of choice. She also carries extra bolts for it on her left thigh. She mainly uses it in long-range combat but can use the bolt in the crossbow as a close-quarters weapon.

Glock 19: Tilly uses this handgun which she carries on her right thigh.

Tactical knife: Tilly carries this tactical knife holstered on her right leg, using it in close quarters combat.

Throwing knife: Tilly uses this throwing knife during various attacks.

Fun Gun: Tilly owns a M79 grenade launcher with homemade non-lethal ammo, and has even used a grenade launcher itself as an improvised melee weapon.

Weaponized javelin: At some-point, Tilly inherited a javelin.

Good Night: Tilly carries a personalized wooden baseball bat with "Good Night" written down the side of it that she used for close-quarters combat, it is her first choice of weapon.

Motorcycle: Tilly owns and rides a motorcycle.


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