The early morning light filters through the cracks in the warehouse walls, casting long, thin beams of sunshine that do little to chase away the lingering chill in the air. The Wanderers are awake, but the usual energy that fills their mornings is subdued. There's a tension hanging over the group, an unspoken understanding that something is wrong—something beyond the usual dangers they face.
Zephyr watches his friends as they go about their morning routines. Skye is perched on a stack of crates near the window, her eyes scanning the sky, looking for any sign of trouble. Thorne is sitting on the floor, sharpening a knife with slow, deliberate movements. Rune and Lumen are talking quietly near the door, their expressions serious. Ember is pacing, her restlessness evident in every step, while Vesper lingers in the shadows, her face unreadable.
And then there's Echo, sitting alone near the old radio that had caused so much unease the night before. She's staring at it intently, her head tilted slightly as if she's listening to something only she can hear. Zephyr knows better than to interrupt her when she's like this. Echo's abilities are subtle, but they're powerful, and when she's focused, she can pick up on things the rest of them miss.
After a few moments, Echo looks up and meets Zephyr's gaze. There's something in her eyes—something that sends a shiver down his spine. Without a word, she stands and walks over to him, her expression serious.
"There's something wrong with this place," she says quietly, her voice barely above a whisper.
Zephyr nods, having sensed the same thing. "What did you hear?"
Echo hesitates, glancing back at the radio. "It's not just the radio," she says slowly. "There's something else—something in the air, in the walls. It's like... like a sound just beyond hearing. It's been getting louder since last night."
Zephyr frowns, trying to make sense of what she's saying. "What do you mean, a sound?"
Echo shakes her head, frustrated by her inability to explain it. "It's hard to describe. It's not something you can hear with your ears—it's more like a feeling, a vibration. But it's there, and it's getting stronger."
Zephyr glances around the warehouse, his unease growing. "Do you think it's connected to what Vesper felt last night?"
"I do," Echo says firmly. "Whatever it is, it's not natural. And it's getting closer."
Zephyr knows better than to dismiss Echo's instincts. She's saved them more times than he can count by picking up on things the rest of them couldn't. "We need to figure out what's going on," he says, his mind already racing with possibilities. "And we need to do it before it's too late."
He calls the group together, quickly explaining what Echo has sensed. As he speaks, he can see the concern on their faces, the tension in their bodies. They're all on edge, and rightfully so—whatever is happening, it's not something they've dealt with before.
"We need to find out what we're dealing with," Zephyr says, looking at each of them in turn. "Echo and I will check the warehouse, see if we can find anything that explains what's going on. The rest of you stay alert—if anything seems off, let us know immediately."
The group nods in agreement, their usual banter and lightheartedness replaced by a grim determination. They've faced countless dangers together, but there's something about this—something unseen, something that feels like it's lurking just out of sight—that makes it different.
Echo leads Zephyr through the warehouse, her senses tuned to the faint vibrations that seem to pulse through the air. As they move deeper into the building, the feeling grows stronger, more intense. It's as if the walls themselves are humming with energy, a low, thrumming sound that only Echo can hear.
YOU ARE READING
The Wanderers' Adventure
Bilim KurguIn a world where the forgotten corners of cities hold secrets and the law hunts those who defy its rules, eight extraordinary friends live on the run. Each possesses a unique ability-dreamwalking, fire wielding, shadow melding, and more-that keeps t...
