After unlocking and upgrading your creature to the biggest and most complex brain available at the end of the creature stage, your creature makes a revolutionary discovery that'll change the course of your evolutionary journey: the beginnings of sapience, and with that comes the ability to use the materials in your environment to craft simple tools from wood and stone as well as discovering the ability to make fire (minus the latter if you play the tribal stage as an aquatic) thus entering the tribal stage of your creature's evolutionary journey (or the "ooga booga" stage as I affectionately call it) where your creature has developed a primitive, hunter-gatherer society living in huts and surviving off the land. your creature's lifestyle in creature stage affects how you play in tribal stage: for example you have the standard land-based village life for the default terrestrial creatures, but you'll also have variations like arboreal creatures living in tree huts, fossorial creatures building underground villages connected to vast networks of tunnels, undersea huts made of coral for aquatic creatures, or huts with perches built into cliffsides high above the clouds for aerial creatures. no matter what environment your tribal creatures call home, the goal remains constant: destroy or ally neighboring tribes (much like the original Spore) but with more options for socializing with your fellow tribes including trading, entertaining, or recreational activities. you can also domesticate animals for pets to help your tribe on hunting trips. seasonal changes and weather are also a hazard in this stage just like they were in the creature stage.
Once you exit the creature editor to alter your creature one last time, your first task in tribal stage is to build a hut for your tribe to live in (can be made small, medium, or large) Huts are made from various different materials your tribe can gather on the map such as plants, hide, wood, clay, and stone. huts made from plants and hide are the weakest and can be destroyed by fire and other hazards, wood is in the middle ground, as it is much sturdier than plants and hide but still flammable, and clay and stone are the strongest materials being pretty much impenetrable but as a downside are built from materials that are much harder to collect in-game. huts from multiple materials can also be constructed, such as ones with a stone base and a hide roof. other tribal buildings you can build include tool shacks for crafting tools be it for hunting/fishing (spears, harpoons, axes, clubs, torches, bows/arrows), gathering/farming (hoes, rakes, digging sticks) or musical instruments (digeridoos, drums, horns, maracas) which can be made using either stone, wood, or bone. you can also make pottery in the tool shack if you have any clay on hand. pyramids are used as a place of worship for your tribe to give thanks to "the maker" the god of the universe (more on him once we get to the space stage)
YOU ARE READING
Seedworld (hypothetical game concept)
Science FictionAnyone remember the 2008 video game Spore, before the developer studio Maxis shut down killing all hopes for a sequel? well rest assured dear reader, I have come up with something that will fill the void with Seedworld, my hypothetical game pitch fo...