A Private Game?
"Work work work!" In an office building in the Timo Business District of?Yoder City Center, a newly-listed game review company just began their busy day at work.
In this enterprise, there were over two hundred game reviewers. But evidently, they were still short-handed. It was normal for them to work overtime mainly because the game market was too large. In this industry, the number of employees had already reached the millions, yet it seemed far from being saturated. Every year, there would still be a large number of graduates joining this industry.
Ever since the founding of the D-Planet Federation in the twenty-third century, artificial intelligence had begun to spread extensively throughout the globe. Most jobs that required human labor were filled. Hence, the tasks humanity could do gradually became lesser, resulting in large amounts of idle time. On the contrary, the entertainment business became increasingly developed, and the improvement of the gaming industry, as one of the important parts of the entertainment business, naturally saw rapid progress.
"[Storm Tribe], [Imperial Conqueror], [Spirit Sword Sealing Demons Record], [Yin Yang Master 28]..." In the office, Little Chen who had just entered the office began to open up the list of games that needed to be tested. He glanced at this list of huge IPs as envy shone in his eyes.
These games were all products of large companies and big productions that had immense numbers of advertisements since two years ago. The company he worked for could actually get so many high-caliber games for testing. It seemed like its connections and capabilities were extraordinary. But sadly, these had nothing to do with him.
As a newbie, these huge IPs would never be given to him to review and test. Only experienced veterans would be invited to conduct accurate evaluations and risk estimations for these games.
And as for newbies like him, the games they reviewed were usually privately designed.
Because artificial intelligence had developed greatly, the gaming platforms, templates, and frameworks were extremely mature. The basic costing wasn't high, leading to many private gaming enthusiasts who didn't have a lot of money to create virtual games using their creativity. But because they sorely lacked a game creation team and art designing team, the privately designed games could only attract audiences if they had elaborate creativity.
After the barrier of entry was lowered, private games flooded the market. For quality privately designed games, it was rare to find one even in ten thousand games. The majority of the games depended on selling scantily-clad female characters or the BL (boy's love) genre. But even so, for such games, a portion of gamers who stayed at home also wouldn't buy them. In this world, those who could afford to stay home and do nothing but play games wouldn't lack money either...
Little Chen scrolled the screen, searching for some game products that were of slightly higher quality. All of a sudden, he saw a black-colored metal icon.
"The logo isn't bad!" Little Chen felt a little more energetic when he saw the game icon of 'Star Ocean'. The logo had a metallic feel to it and from its title, it seemed to be a game of the sci-fi genre. But sci-fi couldn't accurately describe it. Many major gaming productions wouldn't dare to touch the sci-fi genre, let alone private game designers.
Most of the sci-fi games were hanging the heads of sheep while selling dog meat, falsely advertising their content. Either some hot babes would accompany you to travel the universe, or it would be a hack-and-slash game like [Legend] that was covered under the guise of 'science-fiction' where one would level up while killing space monsters. Warriors and mages in normal hack-and-slash games would have their titles changed to origin force soldiers. The dragon-slaying saber would change to forcesaber—everything was just blatant plagiarism covered by new names and titles.