V1's profile

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Name-V1

Weapons:

Wings: theses allow unparalleled movement, as well as instant switching of weapons. With these V1 can dash, which hardens his body temporally, which is made to resist the friction from going at Mach 8.8. This also comes with the bonus of meaning that almost all damage while dashing is heavily negated.

Arms: there are four arms, but only three are in the game, so the gold one is just speculation.

Arm variations
Feedback, can parry any projectile, sending them back with explosive power. Can parry shotgun pellets as they exit the gun.
Knuckle blaster: deals more damage and knockback. and can explode the shotgun shells in its arm, which will cause an explosion to knock enemies back.
Whiplash, grappling hook. Brings V1 to light enemies and brings V1 to heavy enemies
Gold arm: a portable terminal that can be used to buy weapons as well as go into a sandbox virtual arena.

Revolver: fires a microscopic flake of metal and comes in 3 variations and two versions, regular and slab, with the stab having a slower firing speed but a higher damage.

Revolver variations 
Piecer: Can charge to deal more damage
Marksman: It creates coins that can be used to redirect shots of railguns and pistols to enemies as well as making them do more damage. If hit at the right time with a regular shot it will split in 2, with each shot targeting a different enemy. But if hit with a slab shot or rail cannon shot the shot will do even more damage
Sharpshooter: Spins to charge a ricocheting bullet.

Shotgun: fires bullets of concentrated heat, comes in 3 variations and 2 versions. The versions are shotgun and jackhammer, with the jackhammer being close range and dealing damage based on how fast V1 is going

Shotgun variations
Core eject has a slower firing speed as it has to cool its cores between each shot. Can fire the cores to cause an explosion, shooting the cores will make bigger explosions
Pump charge: can pump rounds, making the next shot have more pellets; however, pumping three times will cause the gun to make an explosion.
Sawed on: can rev a chainsaw. after revving, the chainsaw can be released, which will launch it forward, where it will then be pulled back by a tether.

Naingun: fires nails at a fast rate. comes in 3 variations and 2 versions. The versions are the nail gun and the sawblade launcher, with the sawblade launcher launching high peirce saws.

Nailgun variations
Attractor: It is the only weapon that needs ammo; however, the ammo will refill over time. It can fire out a magnet, which can stick to things and attract nails or saws, with saws orbiting around the magnet.
Overheat: firing increases the heat. As the heat increases, the fire rate decreases; however, the heat can be used to shoot out a burst of flaming nails or a very powerful saw.
Jumpstart: can fire a cable onto enemies, which will cause a big burst of electricity that will bounce off metal to hit enemies multiple times.

Railgun: very powerful, however, all railguns share the same 16-second cooldown, comes in 3 variations

Railgun variations
Electric: fires a powerful beam of electricity that has a lot of pierce
Malicious: fires a beam that causes an explosion, combining this with the core makes a massive explosion.
Screwdriver: fires a drill that will cause continuous damage, as well as make any enemies hit bleed extra. The drill can be punched to extend its lifetime back up to 7.5 seconds. Punching the drill also sends the drill forward, where it can hit any enemies again.

Rocket launcher: fires that explode when they directly hit an enemy. Anything that is not an enemy causes a concussive blast. Rockets are attracted to magnets. However, they cause extra damage to the magnet when they hit.

Rocket variations 
Freezeframe: can pause time for rockets, holding them in place. After they are in place for a second they become charged and deal more damage. Pausing time can be used to ride the rockets.
SRS cannon: fires a cannonball that will bounce upon hitting an enemy and can be parried to hit again.
Firestarter: fires oil that will ignite if above ground and will explode if underwater.

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