The one entrusted with the subjugation of King Portree was Deas, the strongest among the vassals who had no subordinates.
Since Erntal has become difficulty level ☆5, players have rarely dared to challenge it. Occasionally, there are daredevils who jump in, but they seem to unknowingly suffer from unexplained slip damage. By the time they lay eyes on the Skeletal Ghidorah, it appears they lose their will to fight and retreat without engaging in battle.
Because of this, Deas' strolls have been unproductive lately. When approached with a conversation, he seems to have a liking for words like retaliation and revenge, eagerly engaging with high enthusiasm.
Taking advantage of this opportunity, Deas and Sieg were also strengthened. They were previously reincarnated into [Immortal Ruler], but apart from that, they haven't done much. Even if they are formidable calamity-class monsters, Rare knows that it's not enough to truly become a calamity. Especially this time, she plans to let them invade the capital, where there will likely be artifacts. She wants to ensure that both Deas and Sieg have combat abilities at least equal to or even surpassing Rare's past abilities. On the other hand, Sieg, in his position defending a capital where artifacts can be used, also needs strengthening for the same reason.
They are knights and commanders. Deas seems to lack awareness as a commander, but even if they were to acquire new skills like magic at this point, it doesn't seem very effective. Sieg might handle it adeptly, but it would be difficult for Deas.
For these reasons, the focus of their enhancement was on strengthening martial skills using swords and shields. They also focused on sensory and body manipulation skills that complement these, such as [Agility] and [Sturdy]. Deas is likely to charge solo in times of crisis, so adjustments were made to ensure he doesn't die even if he charges in alone.
The debuff that Rare received from the artifact at that time limited the attribute values. If it's a part supported by skills, they might be able to overcome it.
As an additional means of attack, they also acquired an active skill that can blow away enemy lines with a single swing of a sword. The principle is unclear, but it's written in the help section, so that seems to be its performance.
Including bare hands, direct attacks with weapons are nowhere near magic in terms of extermination power and impact. It might be that unless they have such outrageous skills, there is an imbalance. However, these skills are few in number and consume a lot of experience points. Close-quarters physical roles mainly focus on approaching and attacking, with long-range or area skills limited to a few special skills, like secret techniques.
If such skills exist, close-quarters physical roles might be able to shine against giant enemies like Ururu. It suggests that you can't let your guard down just because the opponent is mainly close-quarters roles.
Some Adamant troops are standing by in the capital in case of emergency, but everything else has been left to Deas.
Considering the combat he once had against the knights in La Colinne, I can say that he might not be very good against Portree's soldiers. A person who managed to wound Ururu's leg can probably cut Adamantite as well.
Unlike the Carknights, Adamants are units that are not intended to operate in peacetime. There's no need to over-strengthen them and make it difficult to use them.
We should use this expedition to identify any problems that surface and strengthen them collectively once the situation is settled.
*
While leaving the invasion to Deas, Rare has things to do as well.
The strengthening of Gaslark and the verification of being reincarnated into a giant goblin.
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