Quirk:
Mind's Grasp
Mind's Grasp allows the user to manipulate objects with their mind, but they can only control items that are within their line of sight and no heavier than 50 kg.
Special Moves:
Psychic Pull: The user can quickly yank objects towards themselves, disarming opponents or retrieving items.
Kinetic Shield: By levitating multiple small objects around them, the user creates a protective barrier against incoming attacks.
Telekinetic Barrage: The user launches a flurry of lightweight objects at high speed, overwhelming enemies with a rapid-fire attack.
Weakness:
The user experiences intense mental fatigue after prolonged use, leading to temporary loss of focus and reduced control over abilities.
Hero Costume:
Y/N's costume is a sleek, form-fitting bodysuit in deep indigo, embodying the mysterious depths of the mind. Subtle, luminescent patterns trace across the suit, pulsing gently to mirror her psychic energy, adding an ethereal glow that reflects her inner power. Draped over her shoulders is a translucent, flowing cloak that cascades down her back. Designed to resemble a shimmering aura, it comes to life when she activates her quirk, radiating with an ethereal glow that amplifies her mystique and power.
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Touch of Heat
FanfictionTouch of Heat follows Y/N, a young woman drawn into a dangerous world where power and desire collide. Entangled with the enigmatic villain Dabi, she navigates a tumultuous relationship that challenges her beliefs and boundaries. Dabi, both seductive...