The Sneak Peek

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After some test with the 3D artist, Storm, it really seems like that Duck Life 9 will more focus on the 3D art compared to Sam, who is on the 2D art. Still, both are really exceptional when it comes to effort.

Storm: (yawns) just another coffee... (drinks his 99th coffee during Caturday)

Storm: ALRIGHT- TIME TO- zzz... zzz... zzz... oh yeah. Right. I was just holding back. Time to work on some designs and show them to Simon to see what he thinks!

Meanwhile, Freddie and Alex were inputting code to the program for first beta and prototype tests.

Freddie: Hey Alex, do you think I should input "The Lost-

Alex: Don't say it!

Freddie: okay. Maybe it's better safe than sorry. Let's just add in some more game elements until Storm finishes with his designs...

Alex: He's working on it? But I was about to get to the programming of the terminal...

Freddie: -__- You done yet with the jokes?

Meanwhile with Becky Wixon, one of the team's best musician and artist... (okay maybe not the artist part because his myspace account is nowhere to be found)

Becky Wixon: Okay, time to activate my all earned power from all of that determination. But how? (Then, Becky went onto YouTube to see inspiration from the games worked on)
Okay, I will need drums for that track. And some bangers like in 4. Ah, the Race theme. Of course it's a Banger!
*(insert DuckLife 4 Race Theme)*

After grueling hours of Becky finding the perfect tunes and tones for the game's bells and whistles...

Simon Wixon: Okay, now that Storm and Becky got their assets done, time to show the public what the game will look like...
in the form of a sneak peek🔎

(To see the video, go back up to the beginning of Chapter 2: The Sneak Peek)

Simon Wixon: And now that's done, time to develop more of the game. Today is June 23, 2023. I wonder if Freddie and Alex had done a bunch of in-game elements that might be considered...

During the Duck Life Discord Server, Juanri, as the community manager of the server was "casually looking to see how the team is doing"
And the staff were on a private VC saying the title: "we are working we swear"

yeah. we don't talk about that

During the VC...

Sam: So I work on some of the menus for the game and certain text bubbles?

Simon Wixon: Yes, absolutely. If we made those 3D, then it would be too immersive. See, not all things need to have more dimensions. Like, what? Is someone a 5D artist who's gonna break all laws of physics?

Everyone else in the VC: 0_0 >__< ×__×

Simon Wixon: A joke, just a joke! Either way, no more wasting time, we have only about 9 months to complete the game in time.

*END OF CHAPTER 2*

(Stay tuned for Chapter 3, where the story continues with it's first Demo release!)

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