Setting Sail

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After dealing with the pirates, Ryu returned to his small wooden cabin. He had instructed the village chief not to reveal his existence; he didn't want to complicate matters. For now, everything was just fine.

"Congratulations on your victory, you have gained 50 experience points."

"Congratulations, host! Your level has increased, and you have gained 5 free attribute points and 1 skill point."

"Congratulations, host! You have completed the side quest (Drive off the invading pirates) and received rewards: 100 diamonds, 100 experience points, 1,000 berries, and a random white weapon."

Once Ryu returned to his cabin, he carefully reviewed the system notifications. After knocking out the pirate captain, he received 50 experience points, which was just enough to level up.

For his newly acquired attribute points, he allocated 2 to energy and 1 to health, while the remaining 2 went into speed. During the battle the night before, he realized that if it weren't for the presence of firearms, he would have fought head-on without any trouble.

He had tested it out; now that he could use his agility, he could dodge ordinary rapid-fire pistols from the front. However, ambushes were another story, and he certainly couldn't guarantee dodging other types of rapid-fire weapons or any other armaments. Thus, increasing his speed was a priority.

As for the white weapon that appeared in his inventory, it was a standard steel knife. It didn't have any special attributes, but it was still better than the weapons he had confiscated from the pirates. Plus, it could be equipped, so Ryu decided to use it for the time being.

Besides these, he had accumulated 400 diamonds. After reaching level five, a lottery interface appeared in the shop. One draw cost 1,000 diamonds and could theoretically yield anything. Ryu considered giving it a try, although he didn't hold out much hope for good results.

He knew all too well that these kinds of domestic trash games merely trick players into spending money, and now it had become his golden finger that he had no choice but to use.

Why take a chance? Ryu thought it through. If he didn't try, what was the alternative? The advanced martial arts and ultimate techniques in the shop were way beyond what he could afford with just a few hundred diamonds. It was better to test his luck—who knew? Maybe he'd strike it lucky.

After resting for a day, Ryu resumed his normal life. Besides practicing, he occasionally went out to fish. Now that he had a little money, he purchased a small boat. He didn't need any advanced sailing skills; he could handle it all on his own.

This tranquil lifestyle not only slowed his training speed but also left him without any tasks to trigger. Ryu decided that once he mastered the basic agility technique, he would set sail.

A few days later, after the last bit of agility proficiency had increased, Ryu went back to the village chief's house to discuss his plans to set sail.

"Although I'm a bit reluctant, I know you have to go out to sea eventually!" the village chief sighed.

Ryu smiled gently and bowed, saying, "Thank you all for your care over the years. Because of the pirates, it hasn't been easy for me to say goodbye, so I'll leave it to the village chief to handle things!"

The village chief smiled mysteriously and said, "Go on, there's a gift for you at the harbor!"

Ryu was taken aback and asked, "What is it?"

"A small boat. You'll need one to sail alone!" The village chief revealed without any hint of mystery.

After expressing his gratitude with a bow, Ryu exchanged a few words of farewell and left.

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