Prologue - <LVL> 0

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- Narration -

Snezhnaya is one of the seven regions of Teyvat

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Snezhnaya is one of the seven regions of Teyvat.

It is the nation that worships the Tsaritsa, the Cryo Archon.

The Fatui, a military force under her control, is particularly notorious for their diehard devotion and their unscrupulous methods in enacting her will.

Snezhnaya is a region of perpetual winter storms; states that blizzards can last for a month straight and despite being in the midst of danger, its people look up to the sky and are just happy to be alive.

Childe claims that people would literally freeze to death if they didn't keep moving outside.

At night, the Snezhnayan sky can see a beautiful aurora of dancing light.

Technologically, Snezhnaya is much more advanced than the other regions on Teyvat.

States that the Fatui are the strongest out of the seven regions' military, which is supported by the fact that all of their known fighting members utilize elemental attacks.

The description for Agent's Sacrificial Knife calls it a "weapon made with superior Snezhnayan technology."

The Fatui Skirmishers wear mechanical suits of varying degrees, and some of its members use guns and cannons in battle.

Alice, who has visited Snezhnaya, recalls seeing massive factories, which she wrote down in her Teyvat Travel Guide, and Il Dottore built a factory in Liyue to conduct Ruin Guard research which is fully automated.

Little is known about the origins of the Adventurers' Guild.

However, based on rumors, the guild's main headquarters is based in Snezhnaya.

The Eleven Fatui Harbingers are the executive heads of the Fatui who have been given god-like authority by the Tsaritsa, and with it, strength surpassing that of other mortals.

They also have had their abilities boosted with the Delusions granted to them by the Tsaritsa, which makes them far more powerful than normal allogenes.

Each Harbinger leads their own division within the Fatui.

Currently, the Harbingers' collective mission is to obtain the other six Gnoses.
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During one of a hunter's guild training exercises, Once the rest of the raiding party walked through the designated gate, its entrance suddenly closed up behind them and they found themselves stranded on a frozen, snow-covered landscape.

Realizing that they had walked into a red gate, decided to have the party split in two based on their ranks and lead the stronger squad to clear the gate and kill the dungeon boss, while the weaker squad led by another and remained behind in the forest for their safety.

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