Arcane

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Thomas Indigo
Age: 12 (Act 1), 20 (Act 2)
Region: Piltover
Occupation: Apprentice Alchemist (Act 1), Mediator and Advocate for Zaun-Piltover Peace (Act 2)

Appearance:
Act 1: A wide-eyed boy with wavy, ash-brown hair and freckles. His bright blue eyes are full of wonder and optimism. He often wears clean but simple Piltover apprentice robes, always carrying a satchel filled with vials and books.

Act 2: As an adult, Thomas has a taller, lean build. His boyish looks are softened by maturity, but his warm smile remains. His alchemical gloves and coat are fitted with subtle hextech designs, and he carries a notebook strapped to his belt. His style blends Piltover's refinement with Zaun's practicality, symbolizing his efforts to bridge the two worlds.

Personality:
Thomas is kind-hearted, empathetic, and endlessly optimistic. He always seeks the good in people, even when others call him naive. Despite his gentle nature, he is brave and willing to stand up for his ideals, even in the face of danger. Thomas believes in the potential for unity between Zaun and Piltover and works tirelessly to mend their fractured relationship.

Backstory:
Thomas was born to a modest Piltover family who valued education and compassion. His father, a medic, often treated Zaunite patients, which inspired Thomas to view Zaunites not as rivals but as equals.

At 12, Thomas became an apprentice to an alchemist who specialized in healing elixirs and peaceful applications of hextech. He frequently snuck into Zaun to deliver medicine and supplies, forming bonds with the people there.

By Act 2, Thomas has become a respected advocate for diplomacy, using his knowledge of alchemy to heal wounds—both literal and figurative—between the two cities. He's gained allies and enemies on both sides for his refusal to pick a faction, remaining firmly committed to unity and peace.

Abilities and Skills:
Alchemical Healing: Thomas has mastered crafting healing tonics and regenerative solutions, capable of treating even severe injuries. His signature creation is the Amity Serum, which calms aggression and promotes cooperation in those who inhale its vapor.
Hextech Barrier Field: A small, portable device Thomas created that generates a temporary protective shield, used to protect others rather than for combat.
Empathy and Diplomacy: His greatest "power" is his ability to listen, empathize, and find common ground, even with hardened individuals. He can de-escalate conflicts with his words alone, often surprising others with his courage and resolve.
Motivations:
Thomas dreams of a world where Piltover and Zaun can coexist without exploitation or violence. He believes progress should benefit everyone, not just the privileged. His actions are driven by a desire to honor his father's legacy and create a better future for both cities.

Relationships:
Jinx (Powder): In Act 1, Thomas meets Powder and befriends her, treating her with kindness when others dismiss her. By Act 2, Thomas struggles to reconcile this memory with Jinx's destructive actions, but he still believes she can be saved.
Viktor: Thomas admires Viktor's ingenuity and shares his vision for improving lives through innovation. Their shared ideals make them unlikely allies, though Viktor's desperation sometimes tests their bond.
Caitlyn Kiramman: Thomas and Caitlyn share a mutual respect. She admires his courage, while he appreciates her commitment to justice. They often work together to broker peace between Zaun and Piltover.

Weapons and Tools:
Hextech Stun Gauntlet
A glove that delivers a non-lethal, incapacitating shock to opponents, temporarily paralyzing them without causing lasting harm.
Amity Vapor Grenades
Small, throwable devices that release a calming alchemical mist, subduing aggression and confusion in those who breathe it. Ideal for de-escalating conflicts.
Binding Gel Launcher
A wrist-mounted device that fires a sticky, adhesive gel capable of immobilizing opponents by binding them to walls or floors.
Hex Barrier Disc
A small, deployable disc that generates a protective energy field to shield Thomas or others from incoming attacks. Can also be used to trap aggressive individuals inside.
Flashbang Orbs
Compact orbs that emit a blinding light and deafening noise when activated, disorienting enemies to allow Thomas to escape or neutralize them safely.
Kinetic Baton
A collapsible baton reinforced with hextech energy, designed to knock weapons out of opponents' hands or deliver precise, non-lethal strikes.
Pulse Net Projector
A device that shoots out an electrified net, safely incapacitating multiple opponents at once.
Hex Smoke Bombs
Creates a cloud of thick, colored smoke infused with a chemical that dulls opponents' senses, making it harder for them to aim or react effectively.
Energy Pulse Staff
A staff that emits a controlled shockwave to push enemies back without injuring them. Can also be used as a defensive tool to block melee attacks.
Alchemical Sedative Darts
Darts coated in a fast-acting sedative that puts aggressive targets to sleep temporarily. Ideal for precision, avoiding collateral damage.
Philosophy:
Thomas designs and uses these tools out of necessity, always prioritizing non-lethal methods to neutralize threats. His weapon choices reflect his reluctance to harm others, even in dire situations, showcasing his commitment to his ideals.

Love interest: Jinx

Backup: V

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