Information regarding Kleptos that you should know before starting the novel. This is general information that most everyone in Cairo is familiar with. Parts will be explained throughout the novel (for those who choose not to read this), including other relevant information not listed.
YOU DO NOT NEED TO READ THIS TO UNDERSTAND THE NOVEL. YOU MAY SKIP THIS. This is here for anyone who is interested or for readers to look back to for more explained information since the novel won't go into detail. Also, a second part with the rest of the information will be released after the final chapter.
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Kleptos: A card spirit that controls certain types of powers.
There are two types of Kleptos—the generalized Kleptos control all of their domain and are typically classified as the strongest, while the subgeneralized Kleptos (often times just called sub Kleptos) control only certain parts of their domain and are typically classified as weaker.
Generalized Kleptos: These Kleptos control all aspects of their domain instead of only a certain part. They are typically are stronger (in terms of destructive power) than sub Kleptos. Most generalized Kleptos are at an S-level on the ranking system. These are the only Kleptos to embody emotion(s) of humans.
Exception: War Kleptos
>This Kleptos does not use the same powers as the sub Kleptos, instead it has the knowledge of their sub Kleptos' domains, but has a completely different power; in this case the generalized Kleptos does not have a power just a treasure trove of information that boosts the other Kleptos it commands.
Subgeneralized Kleptos: These Kleptos control only a specific, minor aspect of what a generalized Kleptos would, and are typically weaker. Their rank is usually between A-F. Unlike the generalized Kleptos, these Kleptos do not embody emotion.
Exception: The Noise, Shapeshifter, and Poison Kleptos do not have any sub Kleptos.
Rating System: A system the government made up to classify Kleptos. It has a scale from S-F that measures Kleptos on destructive power.
S-level: The "Superior" Kleptos. Theses are the Kleptos that thrive in battle, being able to fight continuously for a whole week straight before feeling fatigue, and cause the most damage, however their power loss is more of an instant 100 to 0 instead of a decline. They generally greatly outscale the damage even an A-level Kleptos can do. All can destroy a whole city with no effort at all.
A-level: While out scaled by the S-level Kleptos, these Kleptos still manage to pack a very painful punch. They can last a long time in battle, ranging from 3-4 days depending on the Kleptos. Their power levels rise very fast until they hit their fatigue limit where their power rapidly decreases (usually at the end of the battle).These Kleptos are just as capable of destroying a city, though it would take much more effort and time.
B-level: These Kleptos are considered balanced fighters.Their power stays at about the same level throughout the whole fight and slowly diminishes. They can last in battle anywhere from 1.5-2 days. B-level Kleptos could potentially destroy a city if they were given enough time, though it's more likely they would just make a big mess instead of destroying it.
C-level: Usually pack a pretty heavy punch in the beginning, but as the battle continues, their power rapidly drops. Most can only last for several hours before they've used up all their power. They have enough power to make a small mess out of a city, but not enough to destroy it.
D-level: These are the last Kleptos that can fight, their limit being only an hour. They are considered "spark" Kleptos, as they unleash a quick, heavy burst of damage before their power is gone in the same 100-0 manner as S-level Kleptos. In terms of damage, the D-level Kleptos could puncture a few holes in a wall at most.
E-level: Able to use powers that could result in a cut, burn, or bite mark, but have no fighting ability in an actual battle. These Kleptos could not damage a city and hardly a person.
F-level: These Kleptos, while they may have the ability to aid battle, cannot fight in battle and cause no harm. These Kleptos usually stay at the sidelines and aid their comrades from afar.
Fatigue Limit: The fatigue limit of a Kleptos is the point at which their power starts to decrease or stop altogether.
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Cairo
Fantasy[[ The first book of the rewrite is out~ Check it out on my page! ]] Cairo is a desert country dominated by fire magic. The Government is considered corrupt, the people are unhappy, and a rebellion is stirring in the depths that's set on shaking the...