The rules of the amulets
1. It will not serve a Kenra that has succumbed to the darkness in their heart. (most of the race is not all good so that's why not a lot of people wearing it)2. It was bestowed anyone who bears it with immense power.
3. Once you put it on and if it judges you as a good person it will pair bond with you forever you will never be able to take it off.
4. If you perform bad deeds while wearing it because you can change while wearing it it will put curses on you until you make up for what you done.
The amulet of konron: if someone is born with ability of magic they will have immense power once the amulet is on them. (but it's rare for the race to have magic wielders)
The amulet of the snake eye: allows the wear to shift in to an person, animal, or creature the person can think of.
The amulet the hart of a hero: give you unbelievable amount of strength you can lift anything or crush something hard like a ruby.
That eye music: once the person puts it on their voice comes enchanted it's able to put males or females into a hip Nautic state where they can't do anything.
The amulet of speed: A gives the person that wears it immense speed there are faster than any person alive anything at all there nothing faster than the person Man, creature or machine.
The amulet of sense: it take your senses away forever how long person wanted to like the gift of sight it also controls your muscles so the person could tell you to stop breathing or just lay down and tie yourself up.
But they're all hidden away and they have to find them but they're protected by magic and a lot of it and various puzzles some creatures.
YOU ARE READING
In your time
FantasyA/N I had to unpublish and republish again I had to change a few characters it would make sense to read again sorry. This is a mage named Macintosh and a Warrior Ezekiel and new friends they meet along the way. In a land of magic and ruled by an evi...