Dark Link (Link's Awakening)

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For me, the defining Zelda experience was Link's Awakening. It was the first Zelda title I played and the most challenging. It took me longer to clear than any other game (I was pretty young). That said, it's clear why this has bothered me so much.

A few months ago I was helping a friend of a friend move. After a few hours of heavy lifting we took a break. I saw a box of old game boy cartridges and my eyes lit up. I like the new systems, but I still dig busting out that little 8-bit handheld. Or at least, I did.

The guy we were helping saw me and asked if I felt like buying any. I picked out a couple and then spotted it: Link's Awakening. I lost mine (The non-DX one) and was looking to replace it. He looked confused when I asked him how much he wanted for it, like he forgot he owned it. I paid him, pocketed the games and went back to work.

I should stress this: There was nothing wrong with the cartridge. The label was fine, the cartridge wasn't cracked, nothing. I probably wouldn't have bought it otherwise. The game started off normally. There was nothing off about the music, color or animation. I was stoked to play it again. Then I went to start a file.

Something was wrong. First off, there was no music; there was only this barely audible thumping noise every other second. Next was the top right of the screen. The knight statues had been replaced with two Stalfos. Different from what I remembered. The thing that convinced me it was a defect was that there was only one (empty) file. The other two were gone. At this point the thumping noise was starting to annoy me, so I started the file and entered "Link." The game was faulty, but I was curious to see how.

It started off with Link tossing and turning while Marin watches. There was no music, but the thumping noise was gone. When I woke up, Marin says the wait is over. She then said she'd "make preparations" and left the room. I tried to leave only to be stopped at the door by a dialogue box that read "..." prompting me to speak with Tarin.

His friendly tone was gone. He was pleading with me, offering my shield and asking to go. He begged, saying he'd tell me where the sword was. The usual sound effect for text was replaced by something duller and strangely paced. His wording and tone made it sound like Tarin was crying. He then insisted that I must be hungry, promising to make me mushroom stew before rushing out of the room.

It wasn't defective; it was hacked. Realizing that made the sequence with Tarin kind of interesting, I started exploring the village. The physical layout of everything was the same as I remembered except for two things. All the human characters that lived outside of the village were now in it (except for the witch). Richard and the Cucco Keeper were standing near the Cucco statue, Crazy Tracy was at the center of the field of bushes, the second Fisherman was beneath the first and Mr. Write was beside the library. The music was the same track used for the village in the original, but slower and a bit scratchy. Second, the crane-game was gone. In its place was an area fenced off by lit torches. Inside was a large collection of bone piles, the same ones used in the caves and dungeons. In this area there was no music. Just a low pitch broken up by sharp, awkward breaks.

Every villager laughed and said that I couldn't be "him" because I had no sword. The one exception was Ulrira. His sprite changed to show that his eyebrows were lowered angrily. The sword comment was an obvious hint, so I headed toward the beach.

I made my way down, the music fading to silence. Oddly, there were no monsters. I was more confused than bothered by it and went for the sword. The owl flew down when I got near it. He cackled and talked about how glad he was to fulfill his role. He ordered me to take the sword and go to the Mysterious Forest before flying off. I grabbed the sword (not that there were enemies to fight with it) and headed back toward the village/forest.

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