Guiding light

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Choose a class

Vanguard:
-trained for high speeds
-more balanced in all fields of training
-offensive spells are weak, but usually blind, freeze, or poison the affected

Warlord:
-trained to ignore pain
-lack in ranged abilities
-relies on physical strength
-"no armor is too heavy for a warlord"

Sorcerer:
-taught spells of all elements
-when using weapon, is better with a magical or light one
-few spells are very potent
-limited strength in longer battles
-learn extra advanced spell

Death knight:
-trained in defensive and offensive spells
-can summon skeletons, cast curses, and heal with ease
-creatures of the night are less aggressive
-able to un corrupt creatures
-extra basic spell

Dragonlord:
-learn how to soothe or even control beasts, primarily dragons
-strengthen structures or armor with magics
-dragons tend to respect dragonlords
-few dragonlords have had the luxury of riding a dragon into battle
-extra basic spell

Vindicator:
-they specialize in fighting monsters near towns: orcs, hounds, drakes, etc...
-learn to swiftly obliterate enemies as cleanly as possible to avoid collateral damage
-on battlefield, let loose destruction
-only taught enough defensive magic to patch themselves up in-between battles
-one less basic spell

Equipment
Allowed to have one set of equipment: one weapon and one armor.

Weapons

Living inferno:
-a hilt that summons a magical flame that burns eternal
-any fire started by the sword can be extinguished with a thought
-any Phoenix you meet will surely recognize the source of the flame

Gleam:
-an axe that radiates when around creatures of the night
-burns through anything unholy, filling them with dread at the sight of its glow
-can light up any dungeon or cursed land you may find yourself in

Gel:
-a bow covered in darkness
-has no weight
-arrow, barely visible, will form as string is pulled

Shen:
-dagger covered in cold vapor
-any wounds inflicted will take days to close
-when it touches the skin of anyone but the wielder, cold will spread throughout their body: movement will be clumsy, mind will be slowed over time
-strike enemy enough times and entire body will be frozen, with wounds still open

Armors

Blaze:
-burns anyone who dares to touch it, but to the wearer it just gives off a pleasant warmth
-the flames are unable to be extinguished
-only hurts those attempting to harm the wearer

Soar:
-reduces the wearers weight to a fraction of the original, and allows extreme jumps and slow descents
-controls the air currents around it

Shade:
-a cloak that makes the wearer incredibly hard to hit
-corrodes the assailants will to fight
-sewn by death itself

Kings blossom:
-made of solid unmeltable ice
-can fire shards of ice
-ice so tough, you can use your arms as effectively as maces

Skills
Four general skills and two special skills

General

Anticipation:
-impossible to sneak up on
-even sleeping, senses are heightened

Packmule:
-being able to carry a lot of stuff without being bothered

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