Animatronics Inventory: Foxy
♦
Appearance: A reddish-brown animatronic fox with yellow eyes
and an elongated snout; wears an eye patch, which is usually
flipped up, and has a hook for a right hand. He looks somewhat
damaged, with his endoskeleton exposed in a number of places.
♦
Movements:
Pirate Cove
→
W. Hall
→
W. Hall Corner
→
The Office.
♦
Foxy always starts at Pirate Cove, behind the curtain. As the
night goes on, he starts to peek out more and more until he
is entirely revealed. The next time you check the monitor, he’s
gone. The monitor then flashes to the West Hall camera, where
you’ll see Foxy sprinting toward the office. He’ll attack from
the doorway in a matter of seconds unless you close the door in
time.
♦
After an unsuccessful attack, Foxy bangs on the door a few
times and then returns to Pirate Cove to begin the cycle again.
Unfortunately, every time that he is blocked by the door, he
drains the player’s power: 1 percent the first time, then an
additional 5 percent every time thereafter. (See notes on power
consumption.)
Keeping
Foxy
at bay means
checking on him
just enough, but
not too often.
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Five Nights at Freddy's : The Freddy Files
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