Foxy

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Animatronics Inventory: Foxy
     ♦
     Appearance: A reddish-brown animatronic fox with yellow eyes
     and an elongated snout; wears an eye patch, which is usually
   
     flipped up, and has a hook for a right hand. He looks somewhat
     damaged, with his endoskeleton exposed in a number of places.
     ♦
     Movements:
     Pirate Cove
     →
     W. Hall
     →
     W. Hall Corner
     →
     The Office.
     ♦
     Foxy always starts at Pirate Cove, behind the curtain. As the
     night goes on, he starts to peek out more and more until he
     is entirely revealed. The next time you check the monitor, he’s
     gone. The monitor then flashes to the West Hall camera, where
     you’ll see Foxy sprinting toward the office. He’ll attack from
     the doorway in a matter of seconds unless you close the door in
     time.
     ♦
     After an unsuccessful attack, Foxy bangs on the door a few
     times and then returns to Pirate Cove to begin the cycle again.
     Unfortunately, every time that he is blocked by the door, he
     drains the player’s power: 1 percent the first time, then an
     additional 5 percent every time thereafter. (See notes on power
     consumption.)
     Keeping
     Foxy
     at bay means
     checking on him
     just enough, but
     not too often.


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