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Wen-le-gone's tail twitches.

He has never seen a map before.


"Del-marn garn'karn.

Aerial representation of space,"

says the Slain, in Gel-speak.

Wen-le-gone can barely understand.

Wishes the Slain spoke Argon.


The map reminds Wen-le-gone

of the game board for tath-toll —

a game he invented.

Players build tunnels and stairs

on the board.


The map reminds him

of the view from The Fault.

Wen-le-gone has stood

on The Crest

so many times.

The wind sorting his whiskers.

Tunic flapping.

Sand grains catching

in the corners of his eyes.


Argenops,

isolated for generations

between The Fault and The Churn,

have no need of maps.

Knew of Prell

and the false empathy

of the Dock-winders

from the time

before the Separation.


But these other places

are wonders.

Enbricktow and Nebul-nan.

Bleth-nan.

Sintha, his recent prison.


The width of The Churn.

The dwindling of the Fault to nothing.

The Vast'ness, horizonless churning sea,

whispered in the dreams of the ancestors.


The Argenop measures

the distance from Tre'men to Wen.


"We live only one point five fingers

from the Dock-winders,"

says Wen-le-gone,

amazed.


The Slain laughs.

Tries to explain

scale.


A moan from the forest behind them

and the Slain's finger,

pointing to the northern extent

of the Sintha Road,

Meniscus: One Point Five - Forty Missing DaysWhere stories live. Discover now