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Two sun-reels from The Churn

they reach a sheltered place.

Clearing in the forest,

flanked by a high ridge.

A spring of water

bubbles from the rock.


Odymn climbs to the ridge.

Settles to tease

tangles from her hair.

The Slain and the Argenop,

far below, gather wood

for a fire.


From the ridge

a clear view of The Fault.

Prell-nan a silhouette

against sky.


The two moons,

Cardoth grill'an

and Cardoth roe,

lift above horizon.

Shimmer of blue,

like the doe-eyes

of a Dock-winder.


Chill wind from The Fault.

Gooseflesh on Odymn's arms.


Later, Wen-le-gone draws

a grid in the dirt.

Shakes a tangle

of slear-snake bones

from his tunic.


Shows them how to play

tath-toll. U-shaped vertebrae

build tunnels and stairs.


Like Chinese Checkers

on Earth. Tournaments

with her dad

on weekends.

Tap of marbles

on a metal board.


Odymn traces the curves

in a playing piece

with her finger.

Remembers the onslaught

of the slear-snake.

The rage in its middle eye,

the slather in its teeth.


The Slain laughs.

Places a bone on the game board.

Moment of terror transformed

to a trivial game.


Odymn scans the grammid wood.

Listens for the stealthy slide

of slear-snake segments

over desiccated leaves.


The Slain and Wen-le-gone

play tath-toll

late into the night.

Meniscus: One Point Five - Forty Missing DaysWhere stories live. Discover now