Euturn: Into the Book

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Euturn

Euturn is a book of wonders that lies inside of itself where people come inside and never leave. Unless they go on the path of genocide on every team inside... TRY NOT TO DIE.

That's what it said on the back... that's where we made our mistake, we opened it.

At Lewis's house-
(Paula) Go downstairs and you all go read a book! (Lewis) But Mom! (Paula) No i'm babysitting you and your stupid friends (Lewis) Don't talk down to us it's not like you passed 12th grade last year you dropped out! (Paula) Ok ok, that hurt so if you go down there and read I'll make you each you favorite sweets. (Avery) Her famous Big, Fat Chocolate Chip Cookies! (They all walk in the basement and get locked in) (Parker) Man for nerds we are very dumb. (Mason) Hey shut up, Lewis when did you get this book? (Lewis) What book? (Mason) Yeah man this book Euturn. (Parker) Yeah I've been coming here for study sessions for a long time, when did you get this. (Lewis) I've never seen that a day in my life. (Mason) I looked it up there's only one website and it says "Best book in the world the group of kids who made it would be proud of what they made". (Parker) Ok then, let's open it! (Avery) Okay let me just...!

Choose your character

Assassin- Able to end things quick/can go invisible at any time for 10 seconds and only his team can see him,usually uses sniper rifles and silenced rifles= Lewis

Warrior- Very strong like tank goes out of his/her way to get the job done/can make clones about the same strength of him,usually uses swords or scythes= Parker

Medic- Not strong in any way other than with pistols always needed in any team/can revive up to 10 people at once, usually uses pistols= Avery

Archer- Very quiet like an assassin but can't fight/Can make his arrows blow up enemies up to 12 meters away and can teleport/usually uses bows and arrows= Mason

Dungeon Master- Able to control the events within a 5 mile area, also serves as quest givers, There are approximately 100 (Or 1 for each team.) Dungeon Masters are not people, they are a construct from the book, as such, they are immortal, DMs grow in power as their team gets stronger, the strongest being able to control every animal, NPC, and event in their area= Hunter

(Parker) What's happening! (Avery) According to my calculations we are getting sucked into the book! (Lewis wailing) I'm too young to be sucked into a paranormal dimension that is based of a figment of our imagination! (Mason) Or someone else's imagination. (band plays anticipating music!) (Parker) How about we get out of here or something. (Avery) What the hell happened to us we are now somehow in an alternate location?! (Mason) WOW! Look at the size of these weapons, you could really do some damage. (Parker) Hey guys there's a door over here. (Avery) We should get these weapons, (They get the weapons and each person gets their class's weapon) What does this do? (Avery shoots the Healgun at the test dummy) It didn't do any damage? (Mason) Maybe it's not supposed to, maybe it's a healing weapon. (Avery) Let me try. (Shoots Mason) (Mason) Hey! Wait I'm not hurt, actually I feel less sore now. (Avery) Well that's figured out, It's a Healing gun. (Parker) The Healgun. (Avery) okay now let's go. (Parker) Why are we in a dungeon? (unknown person) Hey, who are y'all? (Parker) Who are you? (Hunter) I'm Hunter. (Avery) I'm Avery, these are Parker, Mason, and Lewis. (Hunter) Well since we're all stuck in here, why don't we work together? (Avery) That's a great idea (Hunter) And to Answer your question, we're in a dungeon because everyone starts off in a dungeon, (Parker) What's your class? (Hunter) I'm your DM. (Mason) DM? (Hunter) Dungeon Master, I'll give you quests, and when y'all set up a base, I'll control what happens around it, like how many monsters there are, their level ect. (Parker) So you can control the world (Hunter) To a limited degree, I can't keep the monsters from attacking you, I can't give you the best weapons, armour, or vehicles, and I can't control if other teams attack us, though I can help by sending in a high level monster, or by causing an event, such as a corruptor to breach in the middle of the fight (Avery) What's a corruptor? (Hunter) It's an old piece of tech from long ago, after the end of the civilization they continued to try to build an outpost, the bad thing is, they think that we are invaders, so they will kill you on sight, though if you clear the base you can reset the defence code and use it. Oh yeah, and I can't be killed. (Parker) Why? (Hunter) Because I'm a quest giver. (Lewis) Okay well before we clear this place out, can you tell us more about how to use our powers. (Hunter) Oh yeah just clap your hands twice it should pop up. (Mason claps his hands twice) (Cymbals sound) (Mason) Wow that is weird, and what is it with this place and music! (Parker) Just read it already! (Mason) Okay, okay, it says "Archer- Very quiet like an assassin but can't fight/Can make his arrows blow up enemies up to 12 meters away and can teleport/usually uses bows and arrows."- Weaknesses "none." (Parker claps twice) Warrior- "Very strong like tank goes out of his/her way to get the job done no way/can make clones about the same strength of him,usually uses swords or scythes." Weaknesses "Knowledge." Eh could be worse. (Avery) Medic- "Not strong in any way other than with pistols always needed in any team/can revive up to ten people at once, usually uses pistols." Weaknesses "Strength, endurance, and diabetes." Why would I need strength and endurance out here! I don't eat that much cake anyway. (Lewis) Assassin- "Able to end things quick/can go invisible at any time for 10 seconds and only his team can see him,usually uses sniper rifles and silenced rifles" Weaknesses "Heights and poison daggers." You can use things called Euturns which looks like a cube like thing that lets you use what powers I have told you, you can also buy some that are uni-class so everyone can use them. (Lewis) That's cool. (Mason) You're not supposed to talk if your an assassin. (Lewis) Fine. (Hunter) Well now that that's out of the way we need to find a quest (Mason) Where are we going to find that? (Hunter) Where every great adventure starts... (trying to build suspense) A run down tavern/inn! (Parker) Well that sounds boring. (Avery) So when do we leave? (Hunter) Now.

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