Start from Scratch

197 7 0
                                    

So the armour was done now onto weapons.
Snipers, assault rifle, battle rifle, magnum, pistols, Smg's, .50 cal, flamethrower, rocket launchers, shotgun, combat knife, frag grenades, mines etc. With variants.

For melee we have the same old energy based sword, Pike,gravity hammer, axe, spear etc with variants. All was made of plasma in magnetic field to shape them so it was not a problem for anyone to make weapons most suited for them.

Armour done.

Weapons done.

Next vehicle.

There were hover bikes or Reaper for 1 person, ATV quad bikes or gungoose for 2 person, warthog for 4,8,20 person variant with machine gun and rocket launcher attachments.

Let's talk about sub groups.

There was total 5 fleet with equal amount of personnel.

In each fleet-
Marine-2.3 trillion.
Support 100 billion.
Pilots-400 billion.
Captain+crew-200 billion.
Defenders -100 billion.
Operators-100 billion.

Where marine and operators were of land based attackers.

Captain+crew, support, pilots, defenders are of space and air battle related group .

1.Marines-
Main-2 trillion
Specialist -300 billion
2. Support -
Doctors-25 billion
Researchers-25 billion
Builder -25 billion
Mechanic -25 billion

3. Pilot-
Longsword/interceptor-150 billion
Broadsword/bombers-150 billion
Raptor/gunship-80 billion
Pelican/drop ship -20 billion
4. Captain+crew-
Captain-10 million(from super dreadnought to normal frigates 1 on each)
Crew-19.999 billion(from 5000 to 20 members including captains from super dreadnought to normal frigates).

5.Defenders-
Anti ship boarding-80 million
Anti home world boarding -20 million

6. Operators
Tanks-15 billion
Mantis-15 billion
Tank suit-10 billion
Artillery -1 billion
Gungoose-15 billion
Warthog-15 billion
Mammoth -14 billion
Reapers-15 billion

Except of mammoth and artillery all operator count is equal to vehicle count.

Mammoth requires 14 person to operate and artillery require 10 to operate.

Ships-
1. Behemoth -100
Super-10
Heavy-20
Light-30
Normal-40

2. Carrier -9,900
Super-1,000
Heavy-2,000
Light-2,800
Normal-5,000

3. Cruiser -290,000
Super-10,000
Heavy-30,000
Light-150,000
Normal-100,000

4. Destroyer -300,000
Super-50,000
Heavy-30,000
Light-100,000
Normal-120,000

5. Frigates -1,400,000
Super-500,000
Heavy-400,000
Light-300,000
Normal-200,000

Yep I made heavy and super class more.

Functionality -
Super Behemoth acts as flag ship.
Heavy are on both side.
Light acts as vanguard.
Normal acts as wing leaders.

Super carrier or super assault carrier (all carriers are assault version).
It is the ships ships that carries the most amount of troops in comparison to it's other version. 9,900 total carriers carry a total of 2 trillion marines while cruisers and the likes have the carrying capacity of 300 billion specialist.

It also carries the vehicles and half of the long sword, broad sword, reaper, pelicans and operator based weapons in a good amount.

Super cruiser to normal cruisers are the main firepower of each fleet. With high firepower than destroyers with less maneuverability packs enough firepower to destroy any formation. Also can be compared to heavy cavalry of ground force.

Super Destroyer to normal destroyer as name suggest are the destroying force. Also can be compared to light cavalry of ground force.

Super frigates to normal frigates are the main workhorse of any fleet.

Due to great speed, maneuverability but less firepower these are the most produced and most versatile ships used in any fleet.

Corvette and sloop are the AI control ships of the fleet used for kamikaze attack. With nuclear payload to destroy capital to any class of ship.

With super behemoth in length of 50 km with space-time and void magic to sloop 20 m. Longsword of 64 m, broadsword 48 m, raptor 40 m, pelican of 36 m.

All the ships have singularity driver and nova lance as kinetic and energy weapon, with railguns and ion cannon as secondary weapons, Archer missile system(halo) and turbo plasma cannons for point defence with torpedoes port number depending upon ship with nuclear delivering capacity complete the attack arsenal of all ships.

For defence there is barrier magic seals on the ships with ultra god grade magic power core to electrical power conversion ensures infinity energy supply makes the ship shields take any type of damage infinitely.

With equiped with wormhole/portal generating seal instantaneous travel is possible it only requires
co-ordinates to open the portal.

GAME IS ONWhere stories live. Discover now