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CallidusA Callidus infiltrating tau territory

"To assume the shape of the accursed and deliver death from the purity within you - that is to be Callidus."

– Dictatus Callidus

Callidus (Latin for sneaky or stealthy, although, ironically, "Callidus" is masculine, even though most of the assassins are female) is an temple of the . They are masters of infiltration and disguise, thanks to a drug called Polymorphine, which, for some reason, works on women better than on men (hey at least it works for both genders unlike ). Their training involves learning about other cultures and languages as opposed to just killin' stuff, so they're probably the most socially-capable of the assassins who actually appear on the tabletop. However, that doesn't necessarily make them "normal," since getting "lost in character" is sometimes an issue.

Contents [] Second Time was Curiosity[][]

Some write-fag Callidus story

Typical Behavior of said Callidus[][]

Some dumb shit to fap to. This is why people don't like you neckbeards.

On the Tabletop[]

The Callidus is a great assassin. First of all, she gets the usual stats:

PtsWSBSSTWIALdSvCallidus Assassin808844374104++Wargear of the Callidus Temple[]

Her wargear capitalizes on her role of the assassin that wants to be up close.

Neural ShredderA S:1 AP:2 Flamer Pistol, Neural Shock(4+) . S:1 sure does suck, right? Well, thanks to the Neural Shock rule, it wounds non-vehicles/fortifications on a 4+. Also is a pistol because +1 attack for your Phase Sword, hooray!Phase SwordS:U AP:2 melee which ignores Invulns if she rolls a 6 to wound. That's right, on 6s to wound in CC, nobody gets a save! In essence, be sure to throw her against all the cheese units running around the game these days with their 2+ invul saves with rerolls (Grey Knights and Daemons, we're looking at you). Does not ignore Feel No Pain.Poison BladesS:U AP:- Poisoned (3+) and Rending if she bumps into a really tough target like a Nurgle Daemon or a Monstrous Creature.Special Rules of the Callidus[]Standard Assassin Rules[]FearlessFleetInfiltrateHit & RunMove Through CoverPrecision StrikesLightning ReflexesA model with this special rule has a 4+ invulnerable save. In addition, they do not suffer the penalty to their Initiative for charging enemies through difficult terrain.No EscapeEnemy characters suffer a -2 penalty to their Look Out, Sir tests against any Wounds inflicted by a model with this special rule.Independent OperativeCannot join or be joined, cannot generate Warlord Traits if made warlord.Callidus Special[]PolymorphineWhen a Callidus Assassin is deployed using her Infiltrate special rule, she can be set up anywhere on the table that is more than 1" from any enemy unit, whether deployed enemy units can draw a line of sight to her or not. If a Callidus Assassin starts the game in Reserves, she can choose to move on from the enemy board edge when she arrives. In either case, during the first game turn, or during the game turn in which the Callidus Assassin arrives from Reserves, enemy units can only fire Snap Shots when targeting her.Reign of ConfusionIf your army includes a Callidus Assassin, you can re-roll the die when attempting to Seize the Initiative. In addition, your opponent suffers a -3 to the first Reserve Roll he makes during the game.8th Edition version[]Pts/PLMWSBSSTWALdSvCallidus Assassin:80/57"2+2+445596+/4++

Her abilities have gotten a slight re-tooling, but she's still the assassin you're supposed to send in against that one critical unit.

She still has a 4++ and can infiltrate, but now if she chooses to reveal herself, she can instead deploy D6+3" away from enemy units instead of the usual 9", meaning she's far more likely to make that charge immediately after that she is now allowed to perform.

Strategies for Use[]

In short, she's to melee what the is to range; she picks one model and fucks up their day. BADLY. She is the type of assassin meant to get on the nerves of your opponents, scaring them into keeping their powerful warlord units out of the way and then killing them anyway. Put her an inch away from the enemy warlord, then sieze the initiative with that re-roll if you weren't going first already. Then, fire the neural shredder to turn any bodyguards or meat shields into gibbering mush before charging in and challenging (ALWAYS challenge with her; if the enemy accepts they get their ass handed to them; if they refuse they lose their attacks and get their ass handed to them regardless). Roll six attacks that hit on 3+ against most opponents, then punch through their armor (and hopefully their invuln) save with your phase sword. Finally, assuming you haven't swept the enemy squad, pull out using Hit and Run and escape under a rain of snapshotting misses.

In terms of targets she is best served avoiding wasting her talents on things like infantry or vehicles (the latter of which she is virtually useless against anyway), those are best served with the Eversor and Vindicare anyway. Send her against targets that will make best use of her talents such as warlords with stormshields, cover camping TEQ's, assignation duty on some Tyranid synapse creatures, specific characters or models you need dead ASAP, etc. In essence out of the four she functions as the actual assassin of the bunch, instead of a living bomb, sharpshooter or psyker wrecker. She isn't meant to clear the board, simply decide what you specifically want dead, send her in and enjoy the show. Just always be mindful of an exit strategy otherwise she might get gunned down (she isn't quite as durable as the Eversor or Culexus when getting shot at).

Gallery[]

Callidus loves playing .

A master of disguise.

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⏰ Last updated: Jan 06, 2019 ⏰

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