[I THINK YOU GET THE DRILL BY NOW]
Cuphead is a (fake) fighter in the Super Smash Bros series, originally coming from the Cuphead series. Word is going around that the creators, MLDR Studios, really want him to be in Super Smash Bros Ultimate.Not fighting
Stage enter: Cuphead grabs his trousers and lifts them up/Cuphead buffs himself up with his muscles.
Mugman takes a sip from the straw in his head/Mugman does a twisty, stretchy routine.
Idle Stand: Cuphead/Mugman will bounce with their hands at their sides.
Idle 1: Cuphead tilts his head back and forth, sloshing his soul essence/milk around.
Idle 2: He scratches his back.
Up Taunt (Cuphead): He pulls his pants up again.
Up Taunt (Mugman): He takes another sip from his head.
Side Taunt: He spins in a circle and pumps his arm muscles.
Down Taunt: He does the same action as when he gets the potion at the start of the game.
Sleep: Cuphead lays on his back, snoring.
Win 1: Cuphead jumps onto some poker chips and holds his hips and sways back and forth, just like his title screen picture.
Win 2: Cuphead winks at the players and tosses a coin.
Win 3 (Cuphead): He holds his hands to his aides and bounces up and down.
Win 3 (Mugman): He raises his right hand and bounces up and down.
Win Theme: Victory Tune
Parry Cards: Cuphead can parry attacks. This can be done by:
-Parrying in the traditional sense (2 cards awarded)
-Jumping on the top of a projectile and jumping on contact (1 card awarded)
-Footstooling (1 card awarded)
-Taking or dealing damage (Various %, 1 card awarded)
You can have up to five parry cards at a time, and use up one every time you do a Parry Card move. These cards can power up Smash attacks and Special moves by holding down the Attack or Special buttons accordingly.
Projectiles: N. Attack, F. Tilt, all Smash attacks and Special Moves.Movement
Walk: Cuphead walks in a normal cycle, although he's bouncier.
Run: Cuphead lays close to the ground and runs with his fists.
Jump: Cuphead does a normal hop.
Double Jump: Cuphead curls into a ball. This does not affect his projectiles.
Dodge: Cuphead bursts into a puff of smoke and dodges.
Wall: Cuphead can not wall jump nor wall cling.Moveset
Cuphead can use his Smash and Special attacks whilst crouching.
Attack
Neutral Attack: Cuphead outstretches his finger and fires tiny peashooter bullets.
Dash Attack: Cuphead rushes behind the opponent and kicks them. This can be used in the air for horizontal movement.Tilt
Forward Tilt: Cuphead fires peashooter bullets.
Up Tilt: Cuphead does a grounded uppercut.
Down Tilt: Cuphead does a low leg sweep.Smash
Forward Smash: Cuphead charges up a Charge Shot. The longer you charge it for, the more damage it will do and the further it will go.
Parry Card: Cuphead creates a small explosion around him.
Up Smash: Cuphead shoots a round disk forwards, which then rounds back around until it hits a wall or an enemy.
Parry Card: Cuphead fires an ocean blue circle which is a more powerful boomerang.
Down Smash: Cuphead shoots off homing bullets that can hit players, items, Pokémon and Assist Trophies. They do low damage and can be spammed.
Parry Card: Cuphead creates a barrier around his body, similar to Leaf Shield. Anything that touches the ring takes damage and uses up that bullet in the shield.Aerials
Neutral Air: Cuphead hops into his aeroplane and fires small bullets.
Forward Air: Bombs eject in a huge area in front of Cuphead, but don't go too far.
Back Air: Cuphead throws out a rocket from his plane. It acts like a slower, smaller Bullet Bill.
Up Air: Cuphead turns into a bomb and has control over his direction for a second. If he makes contact, he explodes.
Down Air: Bombs lob out of Cuphead's aeroplane that explode on contact.Grab, Pummel, Throw
Grab: Cuphead grasps the opponent firmly.
Pummel: Cuphead bashes them with some punches.
Forward Throw: He throws the opponent forwards.
Back Throw: He jumps up and spins the opponent behind him.
Up Throw: He forces the opponent into his cup and blasts them upwards.
Down Throw: He pummels them into the floor.Floor
Front Floor: Cuphead jutts his head upwards.
Back Floor: Cuphead rises with kicks.
Trip Attack: Cuphead holds his head to bash.
Edge Attack: He rolls onto the stage.Specials
Neutral Special: Peashooter
Cuphead shoots off bullets from his finger, similar to Fox's Blaster.
Parry Card: A large blue ball (similar in look to a Hadouken) is fired.
Side Special: Spread
Cuphead fires three red close-range cones in front of him. They can be fired in quick succession.
Parry Card: Cuphead will shoot out larger variants in eight directions that go all the way across the stage.
Up Special: Aeroplane
Cuphead pulls out his aeroplane and jumps in it. The player has free movement, similar to Duck Hunt and King K. Rool. Follows up easily with Aerials.
Down Special: Lobber
Cuphead lobs a purple projectile at the opponent that acts like Piranha Plant's Ptooie, except you can't change the height and it bounces.
Parry Card: Cuphead unleashes one massive lobbed ball that explodes on contact.Kirby Abilty: When swallowed by Kirby, he gets Cuphead's bent straw, and his eyes turn into the 30's style.
Final Smash: Energy Beam
Cuphead jumps upwards and spins, launching a powerful laser from his head horizontally. Copied from Cuphead's Super Art in Inkwell Isle One, Energy BeamCostumes:
1) Cuphead in his red shorts.
2) Mugman in his blue shorts.
3) Yellow Cuphead. Based on Legendary Chalice.
4) Brown-green Mugman. Based on Elder Kettle.
5) White shirt and bright purple pants Cuphead. Based on King Dice.
6) Dark blue shirt and shoes and black pants Mugman. Based on the Devil.
7) Bad ending Cuphead.
8) Bad ending Mugman.Other
Palutena's Guidance (Cuphead)
Palutena: "Oh, look, it's Cuphead!"
Pit: "You've heard of him?"
Palutena: "He comes from a land called Inkwell Isle. He accidentally gambled his soul away to the Devil himself."
Pit: "Woah, he sold his soul? That doesn't sound very E10+..."
Palutena: "But using many different finger guns and weapons, he beat the evil fiend!"
Pit: "Alright! So I'm guessing he's gonna do the same now?"
Palutena: "That's right! He has a large arsenal of weapons, and they can be powered up with his Parry Cards. Defeat him before he gets too many cards."Palutena's Guidance (Mugman):
Palutena: "Oh, look, it's Mugman!"
Pit: "You've heard of him?"
Palutena: "He comes from a land called Inkwell Isle. He tried to stop his brother from gambling his soul to the Devil, but was unsuccessful."
Pit: "Woah, he sold his soul? That doesn't sound very E10+..."
Palutena: "But by using many different finger guns and weapons, he beat the evil fiend!"
Pit: "Alright! So I'm guessing he's gonna do the same now?"
Palutena: "That's right! He has a large arsenal of weapons, and they can be powered up with his Parry Cards. Defeat him before he gets too many cards."Boxing Ring:
This match will get red hot!Stage: Inkwell Hell
The stage starts as the players fight in Inkwell Hell. It moves to King Dice's room where he moves platforms around depending on the number on the die. Every time it gets hit, it changes and he changes the loadout. It then cuts to The Devil sitting in his throne as he fights the players, then kicks them out.
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Smash Fighter Concepts
RandomThis is just a small book filled with concepts for fighters in the Super Smash Bros series. Please tell me if I miss anything out and give suggestions! Thanks.