Skipping the Future with the Past

727 23 341
                                    

Third Person's POV

Massive engineering feats stand before Ash and Cedric.

A suspension bridge that single handedly crosses a river many thought could never be connected. The heavy tarmac that swirls up among the sides doesn't budge with every racing car and transport truck. All it's being held up by are metal beams and thick wires.

Ash and Cedric find the pedestrian entrance and find themselves walking up a staircase that doesn't seem to end. They won't even get the experience of going down it either...

They reach the main level that stretches across the sparkling water. A straight pathway to the future in front of them.

The arching supports reach high into the sky. Guiding the view to the city coming into view.

Sky high towers that reflect light at all angles. Fully encased in darkly tinted windows and bright lights to keep any airplanes from hitting them. Not that they hide in darkness at any time of the day.

And these kind of buildings are common now.

Gone are the days of searching kilometres and kilometres for the amazing sight of a skyscraper. Now almost every town has one.

Why am I bringing this up?

No it isn't because I need to fill space.

It's because we should all think back to a simpler time. When towns relied on one another to survive, when passages were made to connect them.

Passages.

The hidden art that has been around for centuries. Whether it be for defence, sneak attacks, or efficiency, humans have relied on them. These passages hold many secrets.

Now we've put trains running through them, canals, etc. Regions designed elaborate trench and tunnel systems to get an edge on their enemies during the Second Great Pokémon War.

But if you even farther back you'll reach passages built around legends. Ancient sandstone tunnels that were crafted for the gods. Markings edged from floor to ceiling on the walls.

All of it hidden under concrete and sewage, literally.

Beneath the great city Ash and Cedric are entering, are the sewers designed to keep gunk and garbage out of public sight. Very few know that these tunnels can be reached fairly easily.

Castelia City has five piers to control the flow of ships in and out of the bay

Oops! This image does not follow our content guidelines. To continue publishing, please remove it or upload a different image.

Castelia City has five piers to control the flow of ships in and out of the bay. Cruise ships, ferry cargo ships, you name it. Castelia City is a great place to rest and stock up before heading to either side of Unova.

The size of the city also requires many resources and unloads ships steadily throughout the day, filled with food and building and supplies mostly. But along with resources, tourists and travellers come in crowds.

Lost and FoundWhere stories live. Discover now