I already posted it as a part in my random book but Ill put it here too, I already got one vote but Ill wait till I get more in the mean time the next part will be the unit stats so you can choose better
Start:
Congratulations Feild Marshal (Y/N) on graduating top of your class at the Gallian officers trainning course. The Impirial Alliance has shown increased signs of agression and the army has requested you deploy imiditely. We have several units in need of a new commanding officer. What doctrine did you specalize in durring trainning? (The diffrent options will slightly change the story and give you diffrent special options for choices later)
A) Light mechinized infantry: 48th Gallian Marines- the 48th use a combination of light tanks, APC and amphibious vehicles to take them into battle. Once dismounted from the APC, it will continue to support their attack with its mounted autocannon .The few light tanks that escort the armored cars give them a fighting chance against enemy armor but they should not he expected to attack armored targets alone.
+ APCs are lighter then regular tanks and are able to travel over more difficult terrain
+ APCs protect troops inside an armored cabin on the way to battle
+ Special unit: Amphibious transport- able to cross deep water to ambush enemies or escape danger
- APCs 20mm autocannon only slightly effective against tanks
- Armor is also thinner then tanks and are more easily destroyed
- vehicles may break down and need to be either repaired or abandonedB) Heavy mechinized infantry: 37th Armored Rangers- Also known as the 1st Novoselic Expiditionary Force, this unit is mostly made up of soldiers of the remnants of the Novoselic army. When the country was invaded by the impirals their army was crushed and the few units that managed to escape to Gallia banded together and joined us to retake their homeland. They have a rather...unique way of getting around, soldiers of the 37th cling to specialized handles on the backs and turrets of their heavy tanks as they charge head first into battle. This allows them to quickly dismount and take possitions to drive back any potential threat. The accompanying heavy tanks can easily punch holes through enemy armor and take quite a beating before needing repair.
+ massive 88mm guns will punch through enemy tanks like paper while 2 machine guns fight off infantry
+thick armor has a chance to deflect cannon shots
+ Special unit: Crocodile flamethrower tank- moddefied light tank armed with a flamethrower for clearing out trenches and bunkers
- troops are exposed to gunfire while riding on the backs of tanks
- heavy and kinda slow moving, some terrain will be too dangerous for tanks to cross
- vehicles may break down and need to be either repaired or abandonedC) Special Operations: 501st Scout Sniper Detatchment- Gallian mountain troops perfectly suited for cold weather operations. Masters of asymetric warfare and battlefeild manipulation, the very mention of their name is sometimes enough to strike fear into their enemies. Due to extremely demanding entry requirements, their numbers are small and do not have vehicle support meaning the only anti armor capability they have will be whatever explosives and anti tank rockets they brought with them
+ Special units: elite soldiers- sniper, frontline engineer and pathfinder
+ best at ambushes, chance to scare the enemy into retreat or surrender
+ highly trainned soldiers easily able to capture enemy equippment and use it against them
- small squads with less soldiers
-no vehicle support
- very limmited anti tank capability
YOU ARE READING
Hearts of Iron: Interactive story
AléatoireInteracticve story based on a game I really like using characters from diffrent games and anime, lead your troops to victory or doom them all to fail