Chapter 765 - Grinding Field Bosses
Shi Feng simply chuckled in response to Fire Dance’s worries.
Inferno Gold was beyond current players.
Only Master Forgers or better could use Inferno Gold. It was used specifically to melt materials, particularly extremely rare materials such as those of Epic or Legendary rank.
A single ingot was worth as much as an Epic item as it was a necessary component in crafting Epic and Legendary items.
In his previous life, Shi Feng had often led teams to farm Inferno Gold. However, Inferno Gold was hard to find, and they had never managed to collect much at all.
Only Field Bosses has a chance to drop the ingots. Moreover, the Bosses had to be Level 50 Great Lords or above.
Level 50 Field Great Lords were extremely rare in God’s Domain. These monsters were walking treasure troves, so Guilds with sufficient strength would dispatch their forces to kill these Great Lords upon encountering or receiving information on one.
Meanwhile, Field Great Lords’ Inferno Gold drop-rate was not particularly high, averaging around 3%. Because Master Forgers needed the ingots to produce Epic Weapons, Inferno Gold’s market price had only increased as time passed in the past.
Scanning through Zero Wing’s current database, it was natural that Fire Dance had not discovered anything regarding the valuable metal. She would find less than nothing if she scanned the internet.
I need to find time to update the Guild’s database. Fire Dance’s question had reminded Shi Feng.
In God’s Domain, players who joined Guilds would have access to three main benefits: expert nurturing, the Guild Warehouse, and the Guild’s database.
These benefits were also the three main criteria most independent players based their decisions on when choosing a Guild.
Needless to say, any Guild that wished to grow stronger needed its own experts. However, it was extremely difficult to develop experts. Ordinary Guilds would not have the necessary means; only first-rate Guilds and above had the appropriate environment.
After all, the task that required a lot of manpower and resources. It was as costly as the upkeep of an entire first-rate Guild. Second-rate Guilds’ backgrounds weren’t strong enough. Although second-rate Guilds received financial support from corporations as well, they received far less funding than first-rate Guilds. Maintaining normal operations already taxed their budgets. Second-rate Guilds never had enough time or money to nurture experts.
This was also the reason why there was such a massive gap between first-rate and second-rate Guilds.
Meanwhile, a Guild’s Warehouse allowed members easy access to the equipment and items they needed. Unlike independent players, Guild players did not need to purchase items from Auction Houses or trading firms. Usually, a Guild Warehouse also offered a wider array of items.
A Guild’s database was even more valuable to players. Generally, players needed to look for clues regarding the whereabouts of quest-related items themselves, which required a lot of time. Fortunately, Guilds usually had players who specialized in collecting such information. Guild members could easily obtain the information they needed by accessing the Guild’s database, saving precious time. This was one of the reasons that Guild players leveled up much faster than independent players.
Veteran Guilds in the virtual gaming world would strike at these three factors when entering a new game. Hence, many players preferred joining well-known, long-standing Guilds.
