New star powers

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Phew I havent done it in a while. But LEZDOODIZ

Shelly: trigger happy: Realoads 20 percent faster when super is ready
Nita: bear sense: bear gains an additional 5 tiles sight range
Colt: extra bullets: colt shoots 2 more bullets on main attack, and four more in super
Bull: adrenaline: bulls movement speed is increased by  percent, and generates a shield which absorbs 30 percent damage for 5 seconds after super
Jessie: recycle!: jessie charges up 20 percent of her super when her turret is destroyed.
Brock: devils rocket: brocks rockets projectile speed and blast radius are increased by 50 percent.
Dynamike: short fuse: dynamikes dynamites explode on contact to the ground.
Bo: maneuver: bo gains an additional 18 percent movement speed when his super is ready
Tick: flash bomb: ticks super does half damage, but stuns the opponents hit for 2 seconds
8bit: are you ready!: reload speed of allies inside the turret increases by 20 percent.
Emz: poison ploom: each tick of damage from emz super increases over time

El primo: power rush: el primo gains a temporary ammo slot for 7 seconds after super is used
Rosa: doom vines: when rosa uses her super, vines sprout from the ground in a 7 tile radius. The vines deal 100 damage each second, and the super duration increases for 0.5 seconds for each 200 damage dealt.
Barley: barrage: barleys super adds a sixth bottle and the radius for each bottle is increased by 50 percent.
Poco: fight song: allies hit by super get their attack increased by 25 percent

Rico: bounce: rico gets a 30 percent movement speed buff for 0.5 sevonds when hit by an attack. Buff doesmt stack
Carl: power break: carls attack gives a break effect that increases the damage he takes by 15 percent for 3 seconds.
Penny: barrage: when an opponrnt is killed by the turret, the turret shoots out 3 extra cannon balls at other enemies, regardless of range
Darryl: parting surprise: when darryl is killed, a bomb which deals 3000 damage is thrown out, and explodes after 2 seconds.

Pam: mamas embrace: allies within pams turret gains a shield which absorbs 20 percent of damage
Frank: quake charge: when frank kills an opponent with his main attack, he gains an additional 30 percent of his super
Piper: geranade madness: pipers geranades leave a fire area for 5 seconds. Opponents in it will burn for 500 damage each second
Bibi: sticky gum: bibis super decreases the opponents movement speed by 25 percent for 3 seconds when hit.
Bea: bee nice: enemies hit by beas super deal 50 percent less damage for 2 seconds

Mortis: power sap: mortis gains 1 ammoand increases movement speed by 30 percent for 2 seconds for each opponent he hits with his super
Tara: shadow sight: after using her super, she can see through bushes on the whole screen for 4 seconds
Gene: angery slap: genes super does 1500 damage in addition to pulling in a brawler
Max: adrenaline rush: after using her super, max does 30 percent more damage for the rest of her super duration
Mr P: porter rush: ater his porter base is destroyed, it sends out 5 additional porters.

Crow: poison heal: crow heals the poison damage dont to opponents
Spike: fertile ground: spike gains a shield that abosrbs 30 percent pf damage when he is within his super or in a bush.
Leon: concealment; leon can be seen when he is one tile away instead of two
Sandy: wind wings: movemwnt speed is increased by 20 percent for allies inside hia auper

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