Prologue:『Sekai no Kyū』

227 4 1
                                    

Natural landscapes, snow capped mountains, the game 『Sekai no Kyū』 was born utilizing Select-Sense-System Full Dive Technology, all in order to create the ultimate Virtual Reality Game in 2145 C.E.

Earth had lost its charm. It's oceans are polluted, the sky is constantly covered in grey clouds, acid rain was the norm. There were very few natural wonders left in the world, and those that remained were often cordoned off from the common people.

Greenery was plastic. Trees, glorified umbrellas. Flavored nutrient paste took the pleasantness out of the Culinary World. With this game, people could remember what life once was before the fall of the worldwide ecosystem.

The Game World made by its creators, was a xerox clone of Primeval Earth, prior to mankind's perversion of the surface! Players were the pioneers! They discovered the world and its many secrets. Dungeons sprawled across the planes, entered by sacrificing items and vouchers for increased difficulty depending on the quality of the object used.

Soon enough Kingdoms began to grow steadily, bringing about the first of many World Event Patches. This realm was born to grow around the players and their choices, the developers were practically sadomasochists. They'd receive pain, and give it back, expecting even more in return!

Races were separated into three categories: Humanoid, Heteromorphic and Administrative. Regular players only had access to the first two categories. The first that was Humanoid consisted of mostly Humans, Elves and Drow along with various other famous species derived from popular otherworldly tales such as Fae and Orcs.

On the other hand the Heteromorphic category consisted of mainly nonhumans and monstrous beings who had more than one form, the most popular being Demons and Angels. These beings had nine to ten life-stages as they came in multiple forms. They were known for having more racial classes than the humanoid races.

Depending on how many stages each race had, would ultimately predetermine the number of levels each racial class would have. For instance an Angel has nine stages following the Medieval Angelology, which caused each class to have a maximum level of Eleven instead of Ten.

Even then, the highest base level a player could reach was One Hundred. The excess levels gained from the odd numbered racial class were transformed into a unique skillset or custom magic spells.

The Administrative races were widely unknown to the common players, they were more like an urban legend amongst those who had never seen them. These races blend in with the background of the world This lead to many assuming the 'immortal' animal props were developers spying on the players!

There were over one hundred starting races for beginning players to use and later on, they'd be able to purchase items or acquire items through quests to later change their race.

Ten thousand unlock-able occupation and professional sub-classes, over one thousand primary classes which ranged from Fundamental to Evolutionary.

Players could have unlimited Occupational sub-classes, which gives them access to various skills, as long a they're related to one of the twenty primary classes they can have at one time.

Professional Sub-classes were acquired by talking to Null Characters, completing quests, observing particular items, completing a certain action or reading a skill book. These were mainly production and construction classes.

Appearances and character builds never looked alike unless it was the aim of a player to do so.

There was a large amount of allocated data to the game which dictated pretty much all the visual and non-visual attributes of the world itself. Using the built-in customization tool and other related skills, players would be able to alter the settings and semblance of things owned by them, including their own appearances.

Server LostWhere stories live. Discover now