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Hi!  Welcome to my new story, 'The Elementials'  This will feature 5 main characters and 1 main enemy.  It also has to do with the 5 main elements; air, water, earth, nature and fire, with poison, healing, lightning and snow and ice.  

Major:

Aeoli - Air Aeola, for 1 person

Chlorolia - Nature, Chlora for 1 person

Ignal - Fire, Igna for 1 person

Aardon - Earth, Aardo for 1 person

Undarva - Water, Undarvi for 1 person

Minor:

Venali - Poison, Venali for 1 person

Percuron - Healing, Percuri for 1 person

Fulmenis - Lightning, Fulmeni for 1 person

Brelus - Ice and snow, Brelu for 1 person

Aeoli was derived from Aeolus in Greek mythology, Chlorolia was derived from chlorophyll, and the rest was derived from the Latin translation, with Brelus being a combo of 2 translations.  The 5 main characters are my friends and I, and 2 boys that I know.  The main enemy does not exist in real life.  It's name is Caluxo a combination of light and dark in Latin.  Leave your guess on the names in the comment section below!  This story will have slow updates.

Edit: So I looked at this again, and I'm not happy with the amount of info, so I'll be adding a bit more things!

 Brelus are cool and can keep a calm demeanor in tough situations.  They tend to be aloof most of the time.  Just because their the masters of ice and snow doesn't mean they have a heart of ice.

Fulmenis are mischievous daredevils.  They can also give you a mild shock (figuratively and literally) They like causing mischief and teasing, but not as mischievous as the Venali.

Venali are mysterious and mischievous.  They will lightly poison someone as a joke.  They will often appear in the shadows.  The Venali can detect poison and can tell how deadly and dangerous it is. 

Percuron are shy and quiet.  They're knowledge and ability to heal can surpass that of the Chlorolia.  They tend to blush when complimented and/or praised.  They are very shy, but that doesn't mean they're incapable of being sassy! 

Ignal are adventurous.  They're always fired up (pun intended) and seem like they're have just adrenaline running in their veins.  They will always accept a challenge no matter what.  They only downside are the fire demons taking form in some of the many volcanoes.

Aardon are down-to-earth.  They can be very stern at times.  They know the ways of the Earth are will use as much as they need.  They are also great at pottery!

Chlorolia are very quiet.  They know which plant is poisonous, which can heal and can tell when crops are ready to be harvested.  They know many ways of healing, but the Percuron know more.  They believe violence isn't the key to everything.

Undarva can keep cool in tough times.  On land they look human, but in the sea is where they become mermaid/mermen.  They can navigate through the ocean with ease, and can sense where and how fast a current is going.  

Aeoli are very hard-working, and will not stop until the task is done.  They have a tendency to do things very fast, often making mistakes.  Their emotions can be like the wind; calm and cool like nice breezes during the summer, or enraged like a ravaging tornado.

Powers:

Aeoli - Aerokinesis, blasts of wind, can solidify air into shards and weapons, limited resistance to fire, can create tornadoes and wind storms, and can fly without the use of their wings.  Main weapon(s): dagger & ninja stars 

Undarva - Hydrokinesis, can detect hidden water sources, stay underwater for as long as they like, limited resistance to fire, limited control over ice.  Main weapon(s): katana & trident

Chlorolia - Chlorokinesis, limited healing powers, can sense nature, can sense the life-force of nature.  Main weapon(s): bow and arrows & knife.

Ignal - Pyrokinesis, resistance to heat and flames.  Main weapon(s): khopesh.   

Venali - Toxikinesis, can detect poison, unaffected by poison.  Main weapon(s): mace & whip.

Arrdon - Geokinesis, can sense and control metals and precious gems under the earth, terrakinesis, limited resistance to fire.  Main weapon(s): bludgeon & spiked mace.

Brelus - Cryokinesis, unaffected by the cold, can freeze water, can make weapons and shards from ice.  Main weapon(s): dagger & sword.

Fulmenis - Electrokinesis, fly using air currents, immune to electric shocks, can summon spears of lightning.  Main weapon(s): spear.

Percuron - Vitakinesis, gift of singing, limited use of chlorokinesis.  Main weapons(s): knife. 

Weaknesses and advantages:

Ignal < Undarva < Chlorolia < Aeoli

Aardon > Fulmenis > Undarva > Arrdon < Chlorolia

Chlorolia < Brelus < Ignal

Venali = Percuron (depends on which is more powerful)

There!  Done!

Edit 2: If you want to see how they would look, check my Deviantart account, ItrustedU

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