15. Card Master

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Card Master

Abilities: can do 'card tricks' aka weaponize playing cards (user can also make the opponent hallucinate with a lot of practice)

Drawbacks: insomnia, nightmares, and (TW for cuts) the user is not immune to their cards and has the possibility to get cut when throwing said cards

Other: the user must drink tea and/or eat pastries if quirk is used (ie. after a battle or fight)

(Please credit me if you use this one)

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