Hunting Chart,
Level 1, 0-2 prey
Level 2, 0-3 prey
Level 3, 1-4 prey
Level 4, 1-5 prey
Level 5, 2-6 prey
Fighting Chart,
Level 1, 20% chance of wining
Level 2, 40% chance of wining
Level 3, 60% chance of wining
Level 4, 80% chance of wining
Level 5, 100% chance of wining
Treason Chart,
Royals, 90% chance of success.
Commands, 80% change of success.
Healers, 50% chance success.
Commoners, 30% chance of success.
Students, 20% chance of success.
Mothers, 10-80% chance of success.
Kits, 10% chance of success
Story Tellers, 90% chance of success.
Foraging Charts,
Level 1, 0-2 sticks and herbs.
Level 2, 0-3 sticks and herbs.
Level 3, 1-4 sticks and herbs.
Level 4, 1-5 sticks and herbs.
Level 5, 2-6 sticks and herbs.
Healing charts,
Level 1, can heal minor injuries.
Level 2, can heal minor illnesses
Level 3, can heal medicore injuries.
Level 4, can heal mediocre illnesses.
Level 5, can heal every thing but curses.
Bonding Chart,
Level 1, barely know each other.
Level 2, getting to know each other.
Level 3, friends
Level 4, best friends
Level 5, best friends forever or mates.
Level 6, married.
That's all for now.
YOU ARE READING
Dark Ripple, A Warriors Command Game
RandomWhat will happen to Rippleclan? It has always been full of mean cats who will punish cats over the smallest things. Will a rebellion over thrown Rippleclan someday? Or will Rippleclan overthrow all rebellions that form?
