Thank you to anyone who's read this far into my story. As stated at the start, this is my first major work, and while I'm sure the amateur nature of this project shows in a lot of ways, after working on this project consistently for 8 months as of writing, I still take a lot of pride in what I've done. After the last few chapters, with the characters all put to bed, some less literally than others, all the major players have been introduced, and the plot (after 30 chapters!) is finally on the road to it's climax. As I see it now, the story is somewhere between 30-50% completed, and, keeping some cards up my sleeve, I think it's appropriate to reflect some, and let you all in on some information that can't be cleanly integrated into the narrative, as well as explanations for powers and abilities you all have seen.
There will be no spoilers here, only bare bones information for us all to reference from time to time, or for curiosity's sake.
Aisha Alghul| Master of Caster_________________________
Gender: Female
Height/Weight: 5'11, 110lbs
Age: 34
Home: Central Turkey
Magecraft: Advanced Necromancy/Evocation
Alignment: Neutral Evil, with some Lawful tendencies
Physical Description: A tall and slender Turkish woman with smooth, tan skin and long, straight black hair that reaches the small of her back. She's heterochromial, with a brown left eye and green right. She's seen most often in tight-fit women's suits, usually black or grey. When lounging, she can be seen in silk pajamas, usually rotating between red, pink, and leopard-print.
History: The head of the Alghul mage family, a powerful and historied family known for it's advanced necromantic techniques. So influential is the family that it's able to act independently of the Clocktower with little issue, some suggest it even predated the Mage's Association. When she was young, her father, in derangement, killed her mother, turning her into an undead that was nearly passable as a normal human. This fact was hidden from Aisha, but, as she grew older, she grew suspicious, and eventually confirmed her suspicions by stabbing her zombied mother. She was never able to trust her father after this. After dying in an experiment conducted on himself, Aisha finally put her mother's corpse to rest, and became the leader of her organization. She was 17 at the time. Over 10 years later, she uncovered strange leyline formations in India, and similar ones in Athens. After confirming her suspicions with sources both in and outside of her organization, she set out to establish a Grail War that would use these strange leylines to earn her immortality and Godhood, and with no intention of making it a fair fight.
Personality: Malicious and ambitious. Aisha has full confidence in her abilities as both a person and a mage, and those who question her confidence will earn a lifelong grudge for their troubles. She is a manipulator and a betrayer, only ever thinking about her own personal benefit from any situation. Though her hotheaded and petty nature belies this fact, she will, when in her right mind, try to avoid unnecessary conflict, especially when she may be put at risk. Her internal conflicts nearly always revolve around balancing her pragmatism with her anger and desire for personal, petty vengeance. Though certainly skilled and intelligent, her pride leads her to wildly overestimate herself and underestimate everyone else. She's exceptionally neurotic, and cares deeply about her diet and exercise, as well as maintaining appearances in all senses.
Special Abilities:
Advanced Necromancy- The Alghul's method of undead revival is both efficient and multifaceted. Not only can they inflict undeath at low resource and mana cost, but the undead they create are extremely docile with the use of command words linked to their creator, and possess the ability to communicate information by reversing the link. The Undead essentially possess the capabilities of simple computer programs.
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FATE\Deus Decipit
FantasíaAthens, Greece, Modern Day In the light of the 5th Holy Grail War in Fuyuki, many duplicate Grail wars are being held across the globe. In Athens, an ancient circle is discovered, and the groundwork for a Grail War of unknown origin is unearthed. A...