Abilities and Opportunities

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Magic:

Common:

Fire
Water
Air
Earth

Uncommon:

Ice
Lightning
Nature
Shadow
Wind
Sand
Illusion

Rare:

Telekenesis
Space
Scripture
Teleport
Aurakinesis
Poison
Time
Mind Reading

Legendary:

Imagery
Celestial
Steal
Analysis
Beast Taming
Puppet
Precognition
Mnemokinesis

Mythic:

Light
Darkness
Healing
Creation

Forbidden:

Black Magic
Necromancy
Acid Magic

Lost:
Acoustikinesis

Alchemy:

Academic
Institution
Royal

Service:

Adventurer
Mercenary
Knight (typically the ones who work for nobles)
Holy Knights

Castle knights-
Fourth Order
Third Order
Second Order
First Order

Ranking:

Magic:

Low
Medium
High
Excellent

Swordsmanship:

From lowest to highest

F - class (beggining)
E - class
D - class
C - class
B - class
A - class
S - class (master)

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