Item: Home-run Bat

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The Home-Run Bat originates from the bat-and-ball sport baseball, which has a particularly strong following in Japan and is known as a national pastime of the United States

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The Home-Run Bat originates from the bat-and-ball sport baseball, which has a particularly strong following in Japan and is known as a national pastime of the United States. In the sport, the bat acts as the way that the player hits the baseball being tossed at them; the best batters are not only able to hit the ball, but also with sufficient power to send it to the fringes of the playing area, away from players of the other team. Should the batter hit with the correct timing and angling, the ball can be sent out of the playing area or even out of the park; these instances are referred to as home runs, as all players on the batter's team can finish a run in the playing area. Most home runs, however, also require almost perfect placement of the ball against the bat; in this case, a hit closer to the tip of the bat provides more power behind a swing, whereas one closer to the handle leads to a weaker hit. In Super Smash Bros., this is mirrored by how the bat is more powerful when hitting with the tip, and how it sends opponents away at extreme velocities and trajectories; mirroring how home runs are sent over the walls of the playing field, the resulting angle of the opponents hit with the bat are also sent upward instead of a semi-spike trajectory. Adding to these references, players also tend to bring the bat slightly farther behind them just before hitting, as to put more power behind the swing; this is emulated in Brawl, where players wind-up for a time as though to get more power behind their swings.

In addition to the real-life counterpart, another possible inspiration for the item is speculated to come from the EarthBound series. Ninten and Ness, the main protagonists in EarthBound Beginnings and EarthBound, respectively, use bats as their main weapon throughout the game. As the game progresses, the player will find increasingly powerful bats. In a battle, there's a random chance (decided by the Guts stat in EarthBound) that the attack will be a critical hit (or "SMAAAASH!!" attack), which deals more damage than an ordinary attack. If these games influenced the Home-Run Bat's behavior, then it can be said that the one-hit KO smash attack comes from the critical hits. This theory is further backed up by the fact that Ness' forward smash in Super Smash Bros. and Melee makes a ping sound like the Home-Run Bat's. Additionally, the Casey Bat in EarthBound has similarities to the Home-Run Bat's mechanics: the Casey Bat has very low accuracy (causing the player to miss a lot when equipped), however, it is the highest offense-raising equipment for Ness in the game. If an attack connects, it will potentially deal enough damage to defeat enemies in a single hit. This is comparable to how the Home-Run Bat's windup makes it difficult to hit an opponent, but when it does it results in a one-hit KO.

The Home-Run Bat's original design, used from its debut up to Brawl, is that of a traditional wooden bat with a striped tip and a wrapped handle. Starting with SSB4, the bat now resembles an aluminum bat and uses an ornate black-and-gold design; it bears the Super Smash Bros. logo at its base and a design resembling a shockwave at its tip, reflecting the "Deadly Blow" effect that appears when a character is hit by an attack strong enough to immediately KO.

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